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  Topic: Off Topic - Summer 2017
Diablo

Replies: 46
Views: 584

PostForum: Game Developer's Refuge   Posted: Wed Aug 23, 2017 9:33 am   Subject: Off Topic - Summer 2017
Happy birthday to Deus Ex Mankind Divided. The had an xbox sale on the "season pass" last week for 75% off, so I grabbed that for a future date and time.

Never heard of Downwell. Looks interestin ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Wed Aug 23, 2017 9:28 am   Subject: Development Log - Untitled Match Puzzle game [Early Access]
I wanted to take some time off from the harder stuff, or at least stuff that took thinking to do, so I spent some time working on the editor. Let's make a level, then.



Hit the 2x speed button ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Tue Aug 22, 2017 1:40 pm   Subject: Development Log - Untitled Match Puzzle game [Early Access]
Finally got it*. Does it work when facing left? No. Does it work when facing any direction when map is rotated? Ha ha ha! Oh, and is it coded in an honorable and dutiful fashion? That's a risky ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Tue Aug 22, 2017 9:57 am   Subject: Development Log - Untitled Match Puzzle game [Early Access]
Working on the crate animation. There's more math involved here, and I'm at a point in time where this seems like an acceptable solution, maybe more acceptable because I'm not manipulating object pos ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Mon Aug 21, 2017 9:23 pm   Subject: Development Log - Untitled Match Puzzle game [Early Access]
Partial progress on throwing the item you are carrying. Player also a new set of idle animations now, and also a new carryLeft/carryRight behavior for carrying things around. The throw animation fra ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Mon Aug 21, 2017 5:02 pm   Subject: Development Log - Untitled Match Puzzle game [Early Access]
The current state of things. I added the object list when debugging the physics bug, it proved useful. Easier than console.log checking, a little bit. I also added a small console when debugging it ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Mon Aug 21, 2017 3:07 pm   Subject: Development Log - Untitled Match Puzzle game [Early Access]
I think I've fixed a lingering physics-y bug with the carrying system. Anything on top of you moves with you when you move (although, I've given thought to making it so only players above you do this ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Mon Aug 21, 2017 7:57 am   Subject: Development Log - Untitled Match Puzzle game [Early Access]
Camera math owned me hard yesterday. I spent so long on it, trying to get it to work and watching the level spin all over the place, in the wrong place. Keep the camera centered on object, don't let ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Sun Aug 20, 2017 12:03 pm   Subject: Development Log - Untitled Match Puzzle game [Early Access]
I ran pretty hard to get the canvas refactor working, today I am a bit easily distracted. Although, the UI stuff was a pretty fair effort, because that stuff is "so much fun." Nonetheless I've gotte ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Sun Aug 20, 2017 8:21 am   Subject: Development Log - Untitled Match Puzzle game [Early Access]
Time to be working on some busy work UI stuff. Not especially planning to have a public level editor -- the build process with node and pygame dependencies could make that fairly challenging, but I d ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Sat Aug 19, 2017 8:30 pm   Subject: Development Log - Untitled Match Puzzle game [Early Access]
Pretty happy with how this new jumping animation turned out! Parabola changes at the midpoint, so the jump up is more vertical, but the landing is flatter. There are 2 defined animations, a "get rea ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Sat Aug 19, 2017 4:05 pm   Subject: Development Log - Untitled Match Puzzle game [Early Access]
http://www.mashupgames.com/wip/mock/screen24.png

The torches are ready to go. I changed the flame's color from blue to orange. It doesn't light the glue projectile on fire yet, although I did ass ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Sat Aug 19, 2017 7:26 am   Subject: Development Log - Untitled Match Puzzle game [Early Access]
Lava and its lazy animation continues to be a bit of a conundrum. Here's whats up: when a player or object falls into the lava, the lava needs to enter "always repaint" mode, because it's competing ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Fri Aug 18, 2017 10:10 pm   Subject: Development Log - Untitled Match Puzzle game [Early Access]
Production conclusion to a confusing day of coding. Final decision is made, canvas is the decision. Still working on catching canvas up to rendering parity that divs had.

What works: core level ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Fri Aug 18, 2017 6:48 pm   Subject: Development Log - Untitled Match Puzzle game [Early Access]
Well, there's no doubt that it's a performance gain, using the all-possible-rotations spritesheet. It's not quite as smooth looking, because I'm rounding to integers, but you can't have everything. ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Fri Aug 18, 2017 5:35 pm   Subject: Development Log - Untitled Match Puzzle game [Early Access]
Updated to firefox 55.

Still no decisions. I've added a constnat CANVAS_MODE_ENABLED that lets me toggle back and forth between modes while I'm evaluating. The canvas mode is limited but will ren ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Fri Aug 18, 2017 12:10 pm   Subject: Development Log - Untitled Match Puzzle game [Early Access]
Stream of thoughts logged during work on a possible port process. Long story short, didn't have hardware acceleration enabled in chrome (tends to act buggy), without it canvas was slower than divs, a ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Fri Aug 18, 2017 6:03 am   Subject: Development Log - Untitled Match Puzzle game [Early Access]
Oh, eternal damnation, thy name is performance and thou hast sitten aside the door for too long! Weep now, as the foul stench of your dropped frames permeates the illusory safety of the door you lurk ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Thu Aug 17, 2017 3:53 pm   Subject: Development Log - Untitled Match Puzzle game [Early Access]
The glue gun is ready*. Alright, so I haven't done anything in regards to block-on-block action -- you can't glue crates to each other, but objects now successfully glue to the walls. What I have fo ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Thu Aug 17, 2017 11:22 am   Subject: Development Log - Untitled Match Puzzle game [Early Access]
A brief technical overview of how the glue rendering works.

http://www.mashupgames.com/wip/mock/screen22.png

It's clear to me that there shouldn't be a restriction on which side of an object the ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Thu Aug 17, 2017 6:45 am   Subject: Development Log - Untitled Match Puzzle game [Early Access]
Boring screenshot of my coding setup that nobody asked for. A little unnerved by how many files I keep open, once I open a tab I hate to close it. Sublime is a pretty decent editor in my experience. ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Wed Aug 16, 2017 10:03 pm   Subject: Development Log - Untitled Match Puzzle game [Early Access]
I'm experimenting with adding a glue gun to the game. The idea is that you can cover one or more sides of a crate, etc. with glue, and then that side will stick to the floor / wall, and also stick to ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Wed Aug 16, 2017 11:24 am   Subject: Development Log - Untitled Match Puzzle game [Early Access]
Cleaning up some of yesterday's minor messes. I've added a new emitSmoke() function I can now call instead of copy/pasting the same 12 lines of code in multiple places -- I really wanted smoke fast, ...
  Topic: Off Topic - Summer 2017
Diablo

Replies: 46
Views: 584

PostForum: Game Developer's Refuge   Posted: Wed Aug 16, 2017 6:22 am   Subject: Off Topic - Summer 2017
If the SGi is no longer broken, I suppose the value of the product is greater, but by how much? I would be tempted to increase my offer by some amount, and put it like this: You can sell this to me ...
  Topic: Development Log - Untitled Match Puzzle game [Early Access]
Diablo

Replies: 61
Views: 423

PostForum: Game Developer's Refuge   Posted: Wed Aug 16, 2017 6:07 am   Subject: Development Log - Untitled Match Puzzle game [Early Access]
LIke I said, the format for my animations file is pretty straightforward. Here's a snippet of the creature animation list

[
{
"name": "player",
...
 
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