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  Topic: Okay, so what are we playing right now?
Diablo

Replies: 1819
Views: 116593

PostForum: Game Developer's Refuge   Posted: Sat Oct 21, 2017 5:17 pm   Subject: Okay, so what are we playing right now?
I find myself in the unenviable position of wanting to play something, but having little that I actually want to play. I've probably extracted just about all I can from the new Destiny. I would actu ...
  Topic: Off Topic - Fall 2017
Diablo

Replies: 9
Views: 112

PostForum: Game Developer's Refuge   Posted: Fri Oct 20, 2017 6:59 am   Subject: Off Topic - Fall 2017
You guys read that story about the Activision microtransaction patent? Basically they want to make it so if you're playing multiplayer, you get matched up with (against?) people with better/cooler ge ...
  Topic: Okay, so what are we playing right now?
Diablo

Replies: 1819
Views: 116593

PostForum: Game Developer's Refuge   Posted: Tue Oct 17, 2017 9:11 pm   Subject: Okay, so what are we playing right now?
Some damned robot accused ME of being a robot today. I'm playing The Turing Test because xbox gave it to me for free*, and it's probably the first free* game in months that's worth the bandwidth it w ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Fri Oct 06, 2017 9:42 am   Subject: Development Log - Glue Gun Glen
Entire last week spent (wasted?) on adding a grappling hook to the game. "Buggy as hell" barely begins to describe how well it works - it'll hold up well enough for a demo video, but there are still ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Thu Sep 28, 2017 4:54 pm   Subject: Development Log - Glue Gun Glen
Today, a doubleheader. First, the pipe "playground" level, merely a place where I spent some length of time testing and debugging until things got to be looking just about right:



Highlights of ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Thu Sep 28, 2017 4:44 pm   Subject: Development Log - Glue Gun Glen
New page means new plug. For those who might have missed it, there's a new level featuring pipes available via early access.

try it here -
http://www.mashupgames.com/wip/mock/screen36.png

The ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Wed Sep 27, 2017 4:06 pm   Subject: Development Log - Glue Gun Glen
After posting that last video, I got to being a bit depressed about the state of things. Part of this was the bugginess of things. Sure the concepts in principle worked, but the guy tried to jump on ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Tue Sep 26, 2017 5:44 pm   Subject: Development Log - Glue Gun Glen
Fitting for a dev log, here's a rough cut of a concept level featuring the pipes. I went a little bit overboard on the pipes - the levle is actually not solvable (green blocks), and what can be done ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Mon Sep 25, 2017 3:55 pm   Subject: Development Log - Glue Gun Glen
Progress on pipes has been agonisingly slow. There are a few reasons for it. first, I spent a lot of mana working on the new sidebar and realtime updates to it. ui work is just a grind somettimes. ...
  Topic: Okay, so what are we playing right now?
Diablo

Replies: 1819
Views: 116593

PostForum: Game Developer's Refuge   Posted: Mon Sep 25, 2017 6:58 am   Subject: Okay, so what are we playing right now?
We made our first attempt on the raid in Destiny 2 over the weekend, a couple of nights of trying. Just haven't gotten far enough to have any kind of final opinion on it (we beat one section), though ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Sun Sep 24, 2017 5:22 pm   Subject: Development Log - Glue Gun Glen
Played around with the pipes just a little bit today. I did add an animation for "dive down into pipe." At first I thought it might be cool to have the character do a "card flip" upside down and the ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Sat Sep 23, 2017 3:21 pm   Subject: Development Log - Glue Gun Glen
Is this feature creep? Maybe, but I think it's happening. Sometime.

http://www.mashupgames.com/wip/mock/screen35.png

Here's the thing. I was thinking about adding teleporters to the game, I'd ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Fri Sep 22, 2017 12:50 pm   Subject: Development Log - Glue Gun Glen
Alright! New concept level. Here I demonstrate the throw-and-glue addition, where a falling block will glue to the wall on the way down, letting you create your own bridge. Then watch as I try and ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Fri Sep 22, 2017 8:54 am   Subject: Development Log - Glue Gun Glen
I don't know exactly how "crazy" I will get with the lasers when I start making "real" levels. No doubt the first laser you ever see will just be a non-moving laser, we'll start easy, then some will ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Thu Sep 21, 2017 4:38 pm   Subject: Development Log - Glue Gun Glen
Today, I sinned.

// "collecting" a Gem shall prepare it for expiration
Gem.prototype.collect = function(level) {

// only collect once
if (!this.isCollected&# ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Thu Sep 21, 2017 10:46 am   Subject: Development Log - Glue Gun Glen
Just found a pretty dirty lingering bug in the save state logic. Previously mentioned I'm saving game objects by reference - first time I see an object, I say "oh, you're new!" then serialize it, and ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Wed Sep 20, 2017 8:11 pm   Subject: Development Log - Glue Gun Glen
Still keeping busy with the new sidebar. Here's a look at the new design in screenshot form

http://www.mashupgames.com/wip/mock/screen34.png

I've some a little bit of education in the realm of ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Tue Sep 19, 2017 9:09 am   Subject: Development Log - Glue Gun Glen
Doesn't look like much - maybe cause it isn't, but here's the successful result of updating the lasers to render and process properly when its parent level is rotated.



Laser movement behaviors ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Tue Sep 19, 2017 7:02 am   Subject: Development Log - Glue Gun Glen
Interesting. After a few run throughs with the debugger, I found the main culprit for the level-specific glue bugs, and it was this:

var existingGlue = level.findGlueAt(x, y); // ideally w ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Mon Sep 18, 2017 8:51 pm   Subject: Development Log - Glue Gun Glen
Made some ok progress on the glue front - sides now apply to the correct wall after rotation, and I fixed a bug where the glue application wasn't undergoing animation properly as well. Overall there' ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Mon Sep 18, 2017 5:18 pm   Subject: Development Log - Glue Gun Glen
This glue on the wall staying loyal to individual level component rotation is pretty hard for me it seems. I do think I have a correct implementation of "dissolve floating-in-air glue spots" i.e. you ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Mon Sep 18, 2017 7:14 am   Subject: Development Log - Glue Gun Glen
Well, this wasn't too bad to code in the end. I thought it'd be worse. Or maybe I'll find out in a few days that I didn't cover all the scenarios, and it will end up being more work. Hope not!

h ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Sun Sep 17, 2017 5:18 pm   Subject: Development Log - Glue Gun Glen
This is one of those days where I spent a reasonable amount of time doing "stuff" but it feels as if I really didn't do much, whether that's true or not. The first thing I worked on was export of all ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Sat Sep 16, 2017 5:26 pm   Subject: Development Log - Glue Gun Glen
Today brought a simple but very useful idea pertaining to the controls for switching between players. At one point pressing TAB brought up a quickselect id for every character, with an arrow pointing ...
  Topic: Development Log - Glue Gun Glen
Diablo

Replies: 127
Views: 2073

PostForum: Game Developer's Refuge   Posted: Sat Sep 16, 2017 6:28 am   Subject: Development Log - Glue Gun Glen
I haec 1000 things to do still on this levels-as-components task alone, so instead of doing any of them I'm going to talk about them, and how I've gotten to this point. It's a more productive distrac ...
 
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