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  Topic: Okay, so what are we playing right now?
Diablo

Replies: 1933
Views: 126569

PostForum: Game Developer's Refuge   Posted: Mon Feb 12, 2018 6:07 pm   Subject: Okay, so what are we playing right now?
I went back to the rock quarry mission and I was able to beat it this time. I am still a little bit sour on the mission design, because it doesn't give you any warning that you're going to have to su ...
  Topic: Okay, so what are we playing right now?
Diablo

Replies: 1933
Views: 126569

PostForum: Game Developer's Refuge   Posted: Mon Feb 12, 2018 9:27 am   Subject: Okay, so what are we playing right now?
when parachuting almost works but then goes horribly wrong :(

  Topic: Okay, so what are we playing right now?
Diablo

Replies: 1933
Views: 126569

PostForum: Game Developer's Refuge   Posted: Sun Feb 11, 2018 5:42 pm   Subject: Okay, so what are we playing right now?
I have to clarify that it's a really fun game, but @#$@$@#
  Topic: Okay, so what are we playing right now?
Diablo

Replies: 1933
Views: 126569

PostForum: Game Developer's Refuge   Posted: Sun Feb 11, 2018 5:25 pm   Subject: Okay, so what are we playing right now?
I had to rage pretty hard playing Wildlands today. It was horrible. I spent a fair amount of time sneaking through this rock mining facility, took out most of the enemies without being seen, but the ...
  Topic: Okay, so what are we playing right now?
Diablo

Replies: 1933
Views: 126569

PostForum: Game Developer's Refuge   Posted: Sat Feb 10, 2018 12:58 pm   Subject: Okay, so what are we playing right now?
Can't do The Division. Just can't stand the game. btw I gave up on it about 6 hours after I last mentioned it.

I haven't touched AC Origins in a couple weeks. It does a lot of things well but I j ...
  Topic: Development Log - run-on words
Diablo

Replies: 16
Views: 231

PostForum: Game Developer's Refuge   Posted: Fri Feb 09, 2018 8:40 am   Subject: Development Log - run-on words
Alternate mode. Quite sure I've seen a game that did this already, where you have to move numbers around, but what the hell, not like it's the first ripoff I've ever programmed....

  Topic: Okay, so what are we playing right now?
Diablo

Replies: 1933
Views: 126569

PostForum: Game Developer's Refuge   Posted: Sun Feb 04, 2018 12:45 pm   Subject: Okay, so what are we playing right now?
Ark has been mean to me for the last 3 or 4 days. Although I am excited to have defeated the evil worm queen, I am less excited about the treasures it has been giving me. Most of the times I run thr ...
  Topic: Okay, so what are we playing right now?
Diablo

Replies: 1933
Views: 126569

PostForum: Game Developer's Refuge   Posted: Fri Feb 02, 2018 5:32 pm   Subject: Okay, so what are we playing right now?
Great news! I defeated the evil Ice Worm Queen in Ark! Alone! YEs!!!! It was pretty tough! Though there isn't much too it, you just gotta have enough shields - and you gotta hope you can get into ...
  Topic: Development Log - run-on words
Diablo

Replies: 16
Views: 231

PostForum: Game Developer's Refuge   Posted: Fri Jan 26, 2018 6:07 pm   Subject: Development Log - run-on words
Fixed the bug with the downward word parsing. Problem is that I copy/pasted the same logic from horizontal to vertical, and I have 2 almost identical blocks of code (one for each direction). After I ...
  Topic: Development Log - run-on words
Diablo

Replies: 16
Views: 231

PostForum: Game Developer's Refuge   Posted: Fri Jan 26, 2018 8:39 am   Subject: Development Log - run-on words
I found a "letter tile" graphic pack on one of those open game art type sites, and also browsed through some tiled backgrounds and added one of them to the page. So it looks a little prettier now - i ...
  Topic: Okay, so what are we playing right now?
Diablo

Replies: 1933
Views: 126569

PostForum: Game Developer's Refuge   Posted: Tue Jan 23, 2018 5:51 pm   Subject: Okay, so what are we playing right now?
It's been a rough first few hours on AC: Origins for me. In the beginning I wasn't really into the game too much, a mixture of seeming like it started a little slow and also I kept getting killed whe ...
  Topic: Development Log - run-on words
Diablo

Replies: 16
Views: 231

PostForum: Game Developer's Refuge   Posted: Tue Jan 23, 2018 7:48 am   Subject: Development Log - run-on words
It's all valid according to official scrabble dictionary, which definitely has some interesting words in it, especially the 2/3 letter words.

TASPIGUMED can create the following words, which all bl ...
  Topic: Development Log - run-on words
Diablo

Replies: 16
Views: 231

PostForum: Game Developer's Refuge   Posted: Mon Jan 22, 2018 10:54 am   Subject: Development Log - run-on words
Okay, it was a reasonably simple logic problem. I was discarding longer words for shorter words if word2.x > word1.x. This resulted in the DE versus IDEA bug - it wasn't taking into consideration ...
  Topic: Development Log - run-on words
Diablo

Replies: 16
Views: 231

PostForum: Game Developer's Refuge   Posted: Mon Jan 22, 2018 8:56 am   Subject: Development Log - run-on words
Damned word recognition logic still isn't qutie right. I rearranged these

S T U P I D G A M E
into
G U T S I D E A M P

Which should give GUTS, SIDE, IDEA, and AMP - these are the connected wo ...
  Topic: Development Log - run-on words
Diablo

Replies: 16
Views: 231

PostForum: Game Developer's Refuge   Posted: Sun Jan 21, 2018 1:26 pm   Subject: Development Log - run-on words
Alright, it works. It was almost as much "fun" to program as I figured, but check it out..

  Topic: Development Log - run-on words
Diablo

Replies: 16
Views: 231

PostForum: Game Developer's Refuge   Posted: Sun Jan 21, 2018 11:13 am   Subject: Development Log - run-on words
Also it would help if I stopped doing things like this
if (array > 0) // when I really want if (array.length > 0)
  Topic: Development Log - run-on words
Diablo

Replies: 16
Views: 231

PostForum: Game Developer's Refuge   Posted: Sun Jan 21, 2018 11:12 am   Subject: Development Log - run-on words
Slogging through code, and I'm already into some dirty hacks, like saying "+32 pixels to you here, +16 pixels to you there" to make things line up how I want them. And in theory it should work fine ( ...
  Topic: Development Log - run-on words
Diablo

Replies: 16
Views: 231

PostForum: Game Developer's Refuge   Posted: Sat Jan 20, 2018 1:48 pm   Subject: Development Log - run-on words
Damned firefox was rendering the body element as 0px tall, so the background didn't render at all. Just a giant white background, thanks firefox. (fixed)

Couple new game mechanics more or less do ...
  Topic: Development Log - run-on words
Diablo

Replies: 16
Views: 231

PostForum: Game Developer's Refuge   Posted: Fri Jan 19, 2018 5:52 pm   Subject: Development Log - run-on words
I thought I was going to just use table cell borders to handle the "letter movement boundaries" but check this out, it wasn't quite good enough

http://www.gluegunglen.com/junk/runonwords/screens/sc ...
  Topic: Development Log - run-on words
Diablo

Replies: 16
Views: 231

PostForum: Game Developer's Refuge   Posted: Fri Jan 19, 2018 11:28 am   Subject: Development Log - run-on words
Minor design conundrum. I'm going to be adding multiple rows to the game, so for example:

http://www.gluegunglen.com/junk/runonwords/screens/screen1.png

I may keep the "space" tiles in the game ...
  Topic: Development Log - run-on words
Diablo

Replies: 16
Views: 231

PostForum: Game Developer's Refuge   Posted: Thu Jan 18, 2018 11:22 pm   Subject: Development Log - run-on words
Started this recently on a whim. Easy enough to program that I can convince myself to actually do it, but interesting idea. Just a couple of "levels" so far, try it in your browser and see if it wor ...
  Topic: Okay, so what are we playing right now?
Diablo

Replies: 1933
Views: 126569

PostForum: Game Developer's Refuge   Posted: Tue Jan 16, 2018 5:20 pm   Subject: Okay, so what are we playing right now?
I finished the new Mario recently. It is good and I enjoyed it, but it left me a little unfulfilled. It felt more linear than I expected,
not because it more or less forced you to play the stages ...
  Topic: Off Topic - Winter 2018
Diablo

Replies: 28
Views: 418

PostForum: Game Developer's Refuge   Posted: Sat Jan 13, 2018 10:02 pm   Subject: Off Topic - Winter 2018
Finally, with that emote, a guaranteed way to get past the bastard archers on that skinny ledge
  Topic: Okay, so what are we playing right now?
Diablo

Replies: 1933
Views: 126569

PostForum: Game Developer's Refuge   Posted: Thu Jan 11, 2018 8:53 am   Subject: Okay, so what are we playing right now?
I lost 3 of my 50 foot tall rock monsters last night. What a shame. It all started when I saw an "alpha" tyrannosaurus hanging out on a beach on the way home. I thought maybe I'd oughta kill him, e ...
  Topic: Off Topic - Winter 2018
Diablo

Replies: 28
Views: 418

PostForum: Game Developer's Refuge   Posted: Thu Jan 11, 2018 8:45 am   Subject: Off Topic - Winter 2018
They better do a real good job on the load times! No one wants to die a bunch when the loading screen take 40 seconds! Not me!
 
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