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sonrisu
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PostPosted: Sat Nov 29, 2008 9:05 am    Post subject: The GDR Podcast - Episode 15 Reply with quote

Previous Episodes
Podcast Archive

Episode 15 - Saturday, December 6th, 2008 - 7:00PM EST

Topic ideas:

  • Starting a project: Design stuff. How do you flesh out what your game is actually going to be. What do you take into consideration. What do you watch out for?
  • Motivation revisited: What is your strategy to get out of a demotivation spurt? Or, more generally, what do you do to get pumped for doing development and/or design work?
  • Tips & Tricks - animations: Divulge your tips and tricks for dealing with animating a sprite. What do you do to make your life easy/etc?


Bumped off, for now:

  • Reasons for slacking: Let's face it -- there isn't a lot going on around here lately (at least, nothing on the forefront). Why are you slacking, and what's keeping you from your game dev? Explain your brain thought processes and how badly you really (deep, deep down) want to be doing game dev 24/7


Topic ideas highly requested. I struggled to come up with these. Also, sorry for the lateness in this posting. I hope one week is enough to get ready. I know most of you only need about 5 minutes. ;)

[edit]
It's live: http://gdrpodcast.com/index.php?id=19 | ~19.1MB, 41:18
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Edited by sonrisu on Sat Dec 06, 2008 6:44 pm; edited 4 times
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Sirocco
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PostPosted: Sat Nov 29, 2008 11:42 am    Post subject: Reply with quote

I'll get you some good stuff in just a bit. I've been hoping for some more debatable stuff instead of the usual "Yep, that works. Here's what I do" topics we're concentrated on for the last few episodes.
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mikedoty
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PostPosted: Sat Nov 29, 2008 1:02 pm    Post subject: Reply with quote

Mac vs Windows vs Linux, which is best to develop in.

Python vs Obj C. Why is Python so much better?

Music in games revisited. Just how unnecessary is it, really?

Megaman vs Petey Piranha. How many times would Megaman need to clone himself to even lose respectably?

Coding multiplayer in your games. Why do / don't you do it? Should you / shouldn't you?
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sonrisu
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PostPosted: Sat Nov 29, 2008 2:56 pm    Post subject: Reply with quote

Development environment/IDE war might be pretty good! I'm definitely up for something more debatable and controversial. The only real debatable item we had in the past was music's importance in games.
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Ninkazu
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PostPosted: Sat Nov 29, 2008 7:27 pm    Post subject: Reply with quote

Should "lives" make a come back in games? Why or why not?
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I_are_n00b
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PostPosted: Sun Nov 30, 2008 11:25 am    Post subject: Reply with quote

- Potential money making platforms: XNA, iPhone, Free with ads (Flash, Facebook/Myspace APIs), etc... Advantages vs Disadvantages.
- Dealing with non technical people, artists, musicians and how to recruit them.
- Ways to get the word out about a completed game.
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Gil
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PostPosted: Sun Nov 30, 2008 11:32 am    Post subject: Reply with quote

I_are_n00b's suggestions are very very good, especially that first one. Interesting stuff...
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sonrisu
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PostPosted: Sun Nov 30, 2008 1:40 pm    Post subject: Reply with quote

/agree

While I don't have super duper experience with a lot of those, I have dabbled here and there, and there's always time for research. Also, anyone who does should speak up and come join!

Note that I'm keeping track of all these suggestions for future use if we don't use them this time around.
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Gil
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PostPosted: Sun Nov 30, 2008 2:56 pm    Post subject: Reply with quote

I have an idea for a series of podcasts, I don't know if you'll like it, but here goes.

What about a series of four or five podcasts focusing on different parts of the development cyclus?

Part 1: setting up a project, choosing a platform, language and IDE. How do you do decide these things? How to come up with initial ideas?

Part 2: The start of the project, getting in touch with a team, managing your workflow. Do you go for object orientation? How to colaborate with multiple people?

Part 3: Working in resources. Which libraries do you use? How do you work art and sound into the project? Do you get outside help? Do you do it yourself? Do you have people in the team doing nothing but art or sound?

Part 4: Selling a game to the publisher, self-publishing, marketing, game portals. How do you take lessons from one project to the next?


Just an examplary list of questions, the important part is that there is a progression from start to finish and one episode is focused on one part.
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Sirocco
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PostPosted: Mon Dec 01, 2008 1:42 pm    Post subject: Reply with quote

Bouncing off Gil's post, I wouldn't mind doing an episode on starting up a project, but more on a design level than technical: control considerations, presentation style, player objectives, etc.
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sonrisu
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PostPosted: Mon Dec 01, 2008 3:11 pm    Post subject: Reply with quote

I'm down. The only worry I have is that the answers might be a lot of: "Because it's cool" or "because I felt like it!" Might as well give it a try, though.
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Madgarden
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PostPosted: Mon Dec 01, 2008 8:14 pm    Post subject: Reply with quote

Crap. I'll be at World of Commodore on Saturday. Maybe I'll try for the next one. I might even have something done!
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mikedoty
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PostPosted: Mon Dec 01, 2008 8:19 pm    Post subject: Reply with quote

You forsake the podcast for the world of commodore??????
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PoV
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PostPosted: Mon Dec 01, 2008 8:23 pm    Post subject: Reply with quote

I almost went to WOC too, but I'm uncool. :D. I'll pretend Ludum Dare 13 had something to do with it, but really I forgot to get my shite together.

If you find Fist 2 Mad, you better buy it. :D
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Madgarden
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PostPosted: Tue Dec 02, 2008 7:55 pm    Post subject: Reply with quote

I would not forsake the podcast, no, but for World of Commodore I must Fistsake it!

PoV: Deal!
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sonrisu
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PostPosted: Fri Dec 05, 2008 6:09 am    Post subject: Reply with quote

Just a reminder that the recording is taking place tomorrow. I'd like to focus on the "starting a project" topic, more from the design perspective, as Sirocco has suggested. I really like this idea and I think it's something people would be interested in. So, if you're planning on coming, please give it a little thought beforehand.

If time permits, I'd like to cover the other two topics, as well.

Be there or be square. Madgarden, you are exempt from squareness. Just show up next time, right? ;)
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Sirocco
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PostPosted: Fri Dec 05, 2008 7:50 am    Post subject: Reply with quote

Every time I miss a podcast a bunch of awesome people show up, so I'm going to pretend I can't make it, then drop in and totally not surprise anyone. Yep.
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Sirocco
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PostPosted: Sat Dec 06, 2008 4:13 pm    Post subject: Reply with quote

We're taking a short break before starting (technical difficulty) so if anyone wants in get into IRC right freaking nao, please.
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sonrisu
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PostPosted: Sat Dec 06, 2008 5:22 pm    Post subject: Reply with quote

That offer is now rescinded because recording is compleat!
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sonrisu
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PostPosted: Sat Dec 06, 2008 6:43 pm    Post subject: Reply with quote

It's live: http://gdrpodcast.com/index.php?id=19 | ~19.1MB, 41:18
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Mantastic
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PostPosted: Sat Dec 06, 2008 10:41 pm    Post subject: Reply with quote

Love you guys.

Time to experience this.
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Slazer
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PostPosted: Sun Dec 07, 2008 5:41 pm    Post subject: Reply with quote

Good cast. I enjoyed it.

I have a suggestion for that Podcast archive thread you keep updated... write down all the JT you've asked already. Maybe seeing them will help people come up with some of there own and/or not think of repeats (if you've ever gotten any suggestions yet).
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