GDR Forum Index
Podcast Podcast
Dev Dev Logs
Search Search
RSS RSS
Register Register
Log in Log in
Reply to topic GDR Forum Index -> Game Developer's Refuge -> Development Log - Smiles HD
View previous topic :: View next topic  
Author Message
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10665
Location: Canadia
PostPosted: Sat Feb 21, 2009 1:54 am    Post subject: Development Log - Smiles HD Reply with quote

So begins the development of the HD (and PC/Mac/Linux) version of Smiles.

I've rebuilt the "texture atlas" for the Vegetables and Weather tilesets found in the game. This is a HUGE 2048x2048 texture with 16 tiles in it (8 normal, 8 iced).

The source art is roughly 320x320 inside that texture. The smallest I piece of original art is about 410x410, so it seems all I can fit Smiles in is 1080p HD. Oh darn! ;)

Here's a shot of the game running at 3x the iPhone resolution. 720p is less than this, and 1080p is a little less than 4x the iPhone res. I'm going to be a while before I have my aspect ratio management code ready, so resolution will have to do for now.

http://junk.mikekasprzak.com/PatternTrade/SmHD01.jpg

I still need to re-export the fonts, UI and such. I also need to enable anisotropic filtering, to smooth things out more (note the lit up corn is a little blocky).

More as it happens.
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar


Edited by PoV on Sat Feb 21, 2009 3:31 am; edited 1 time
View user's profile Send private message
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10665
Location: Canadia
PostPosted: Sat Feb 21, 2009 2:37 am    Post subject: Reply with quote

http://junk.mikekasprzak.com/PatternTrade/SmHD02.jpg

Now to get Anisotropic filtering working.
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10665
Location: Canadia
PostPosted: Sat Feb 21, 2009 3:31 am    Post subject: Reply with quote



( Or PNG version: http://junk.mikekasprzak.com/PatternTrade/SmHD03.png )

Tada. :D

The problem was I wasn't setting texture filtering correctly per texture. Was way off on the Anisotropic thang (completely unrelated). Seems all I needed was normal Trilinear Filtering. Now it's better. :D
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar


Edited by PoV on Sat Feb 21, 2009 10:31 am; edited 1 time
View user's profile Send private message
Sirocco
Moderator

Joined: 19 Aug 2005
Posts: 9365
Location: Not Finland
PostPosted: Sat Feb 21, 2009 8:02 am    Post subject: Reply with quote

I find the shadowing behind the numbers to be particularly nice. Rather than doing each letter with a fixed offset for the shadow, it looks like you've stored the whole string as a texture then scaled it upward for the shadow.
View user's profile Send private message Visit poster's website
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10665
Location: Canadia
PostPosted: Sat Feb 21, 2009 10:10 am    Post subject: Reply with quote

Glad you like it :). I have a normal font and an outline font. For the "Tony Hawk" effect, I draw one of each, and scale the outline font up a bit (105% or 110%... can't remember which). It's certainly a little more noticeable here when it's huge. :D
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
Bean
Admin

Joined: 20 Aug 2005
Posts: 3766

PostPosted: Sat Feb 21, 2009 3:45 pm    Post subject: Reply with quote

Looks great! I'm glad I won't have to play in a tiny window anymore :)


-Bean
_________________
Kevin Reems | Nuclear Playground | Solid Driver
View user's profile Send private message Visit poster's website
Madgarden
Contributor

Joined: 31 Aug 2005
Posts: 324
Location: Kitchener, ON, CA
PostPosted: Tue Feb 24, 2009 7:14 pm    Post subject: Reply with quote

I still don't know how you're going to tilt one of those huge HD screens.
_________________
I know it sounds crazy, but it JUST MIGHT WORK
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger
Gil
Developer

Joined: 14 Nov 2005
Posts: 2341
Location: Belgium
PostPosted: Tue Feb 24, 2009 7:38 pm    Post subject: Reply with quote

Ship a cintiq with the game.

Solved.
_________________
PoV: I had to wear pants today. Fo shame!
View user's profile Send private message Visit poster's website
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10665
Location: Canadia
PostPosted: Wed Feb 25, 2009 2:05 am    Post subject: Reply with quote

:)

I'll be making the game board in to a 9x9, and placing a pair of rotate buttons where the arrow is now.
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
Reply to topic GDR Forum Index -> Game Developer's Refuge -> Development Log - Smiles HD
Game Developer's Refuge
is proudly hosted by,

HostGator

All trademarks and copyrights on this page are owned by their respective owners. All comments owned by their respective posters.
phpBB code © 2001, 2005 phpBB Group. Other message board code © Kevin Reems.