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Reply to topic GDR Forum Index -> Game Developer's Refuge -> Development Log - Zep's Dreamland iPhone Page Previous  1, 2, 3
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mikedoty
Developer

Joined: 18 Mar 2006
Posts: 1788

PostPosted: Thu May 14, 2009 4:55 pm    Post subject: Reply with quote

You didn't playtest 'em all to make sure they were possible? :P
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sonrisu
Moderator

Joined: 31 Aug 2005
Posts: 4955
Location: Silicon Valley!
PostPosted: Thu May 14, 2009 4:58 pm    Post subject: Reply with quote

I did, but here's what happened. The classic levels: I left the borders that are extended because the iPhone has a different res "to be filled in later". I playtested the levels with just void in those areas, to go back and pretty them up. I, unfortunately, placed two bricks in the wrong spot and made one of the levels impossible to beat. Oops!

Of course I play-tested all of them. Are you nuts? :)
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xearthianx
Developer

Joined: 28 Sep 2006
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PostPosted: Thu May 14, 2009 10:35 pm    Post subject: Reply with quote

just not very thoroughly ;)
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xearthianx
Developer

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PostPosted: Fri May 15, 2009 9:39 am    Post subject: Reply with quote

Two things:
1) I always thought Zep was wearing a blue hood and a big white mask, like a shyguy from Super Mario Brothers 2.
2) I don't think there is a second thing after all.
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