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Reply to topic GDR Forum Index -> Game Developer's Refuge -> Development Log - Eternal Quest
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BadMrBox
Developer

Joined: 12 Jun 2006
Posts: 1178
Location: Beyond return
PostPosted: Tue Sep 06, 2011 3:13 pm    Post subject: Development Log - Eternal Quest Reply with quote

I guess it's about time to get a dev log going for this one.

Eternal Quest is an oldschool rpg that I started for a contest over at rpgdx.net ages ago.
Itīs quite retro. Iīm trying to make it look like a NES game using its palette but I'm not going further than trying to keep each sprite at 4 colors.

Heres a few older screenshots:



If you think it reminds you of the older FF games then you are correct. I'm actually about to replace all the FF placeholder graphics left (the battlebackgrounds, one enemy and one tile) but first and foremost I am determined to figure out a few bugs and kinks in the battle code that makes no sense at all.
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Sirocco
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Joined: 19 Aug 2005
Posts: 9330
Location: Not Finland
PostPosted: Tue Sep 06, 2011 3:39 pm    Post subject: Reply with quote

Sweeeeet. Any plans for a job system, or something similar?
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BadMrBox
Developer

Joined: 12 Jun 2006
Posts: 1178
Location: Beyond return
PostPosted: Tue Sep 06, 2011 4:02 pm    Post subject: Reply with quote

Sirocco wrote:
Sweeeeet. Any plans for a job system, or something similar?

Nope. The girl will be a magic user and the boy will have some specific skills like first aid and retreat but thats about it.

Heres a little video:


I think I did find one of the strange bugs in the battle engine.
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Sirocco
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PostPosted: Tue Sep 06, 2011 4:24 pm    Post subject: Reply with quote

I always thought it would be interesting to change roles simply by switching equipment. Your warrior picks up a wand, and now he's a wizard -- a crappy one, too :) Or perhaps role trading where you always have to have a certain combination of roles, but you can divvy them out between your party.

Just rambling. Looks good.
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sonrisu
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Joined: 31 Aug 2005
Posts: 4955
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PostPosted: Tue Sep 06, 2011 4:30 pm    Post subject: Reply with quote

Looks like the engine is mostly complete already? Crazy! Stop holding out on us. ;]
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BadMrBox
Developer

Joined: 12 Jun 2006
Posts: 1178
Location: Beyond return
PostPosted: Tue Sep 06, 2011 5:59 pm    Post subject: Reply with quote

Sirocco wrote:
I always thought it would be interesting to change roles simply by switching equipment. Your warrior picks up a wand, and now he's a wizard -- a crappy one, too :)
It's an interesting idea and could make for a few funny moments.
sonrisu wrote:
Looks like the engine is mostly complete already? Crazy! Stop holding out on us. ;]
Yeah, sorry about that. Itīs mostly done except for a few things in the battle engine.
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