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Reply to topic GDR Forum Index -> Game Developer's Refuge -> Development Log - Paddle Puck Page Previous  1, 2
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0xDB
Developer

Joined: 26 Dec 2005
Posts: 1617
Location: Your consciousness.
PostPosted: Mon Oct 24, 2011 6:16 am    Post subject: Reply with quote

Performance over the ocean is indeed very disappointing. The lag is so big that's it's impossible to play for the remote player (observation based on one single test so far).
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mikedoty
Developer

Joined: 18 Mar 2006
Posts: 1788

PostPosted: Tue Oct 25, 2011 10:35 am    Post subject: Reply with quote

I can't score a single point against the computer... I wonder which line of source I need to modify to make the computer move away from the puck instead of towards it...
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0xDB
Developer

Joined: 26 Dec 2005
Posts: 1617
Location: Your consciousness.
PostPosted: Wed Oct 26, 2011 1:12 am    Post subject: Reply with quote

What you seek can be found at the beginning of the PaddlePuckGameState.Update method. And yes, playing against the "AI" is no fun (unless you play slow and just want to bounce the puck back and forth). It is possible to score though.

(the game was never meant to be played against the computer... it might be a fun thing to write real AI with different difficulty levels and different play styles)
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