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Reply to topic GDR Forum Index -> Game Developer's Refuge -> Development Log - Project Cora
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sonrisu
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Joined: 31 Aug 2005
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PostPosted: Mon Oct 29, 2012 3:59 pm    Post subject: Development Log - Project Cora Reply with quote

This is something I've been working on on/off for a while. I haven't really put much time into it. Perhaps a week or two, combined time, tops. Also, being realistic, I have no real commitment to this project at all. I may continue, I may not. I'm really just pursuing ideas I find interesting.

All that aside, it's easier to see than to read. No AI yet. Waring: It's loud.


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loomsoft :]
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PoV
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PostPosted: Mon Oct 29, 2012 5:07 pm    Post subject: Reply with quote

Thumbs up for YouTube and crazy boxes shooting exploding things.
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Mike Kasprzak
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BadMrBox
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PostPosted: Tue Oct 30, 2012 4:33 pm    Post subject: Reply with quote

@1:07 Green Box goes totally berserk :D
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Sirocco
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PostPosted: Tue Oct 30, 2012 5:08 pm    Post subject: Reply with quote

Yay. Youtube is back (for me).

Hmmm... seems awfully... Metroidish :) heheh
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sonrisu
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PostPosted: Wed Oct 31, 2012 4:15 pm    Post subject: Reply with quote

Quote:
Hmmm... seems awfully... Metroidish

Really? I didn't think so at all. Being serious.
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Sirocco
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PostPosted: Wed Oct 31, 2012 5:06 pm    Post subject: Reply with quote

I guess the map feature and the spooky music put me in the mood. The explosions bring back happy memories of scorched earth!
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sonrisu
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PostPosted: Wed Nov 21, 2012 11:03 am    Post subject: Reply with quote

Spent some time on a pathing implementation. Perfect for tile-sized entities. Needs tweaking for larger-than-tile-size entities, but even then it still works pretty decent.


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