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Reply to topic GDR Forum Index -> Game Developer's Refuge -> Development Log - Hook'd! (working title) Page Previous  1, 2
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IMakeGames
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Joined: 13 Apr 2011
Posts: 499
Location: Austria
PostPosted: Sat Feb 27, 2016 2:59 am    Post subject: Reply with quote

Quote:
I find the mouse cursor distracting. Going to turn it off for release? :]

At least replacing it with something fitting, that's for sure. Can't fully remove it though.

Quote:
Maybe you can have both art styles in different levels?

My main problem is that I'm never fully happy with any of the stuff I come up with, so I keep switching between styles... but that's definitely a good idea :)

Started on producing an early trailer as I need one for a submission. Here's a short clip explaining the central mechanic of the game, the grappling hook:



What do you think? :)
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sonrisu
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Joined: 31 Aug 2005
Posts: 4979
Location: Silicon Valley!
PostPosted: Sun Feb 28, 2016 9:53 am    Post subject: Reply with quote

It's cool. What I was expecting though was "Jump?", and jumps. Definitely can't make it. then "Hook!", and save her/himself. :]
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loomsoft :]
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IMakeGames
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Joined: 13 Apr 2011
Posts: 499
Location: Austria
PostPosted: Sat Oct 01, 2016 3:01 pm    Post subject: Reply with quote

Hi





I'm still alive :)
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Sirocco
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Joined: 19 Aug 2005
Posts: 9415
Location: Not Finland
PostPosted: Mon Oct 03, 2016 3:56 am    Post subject: Reply with quote

Ha :D

Love the aesthetic you've picked up! I was wondering where you'd gotten off to.
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