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PoV
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PostPosted: Wed Jun 06, 2012 11:04 pm    Post subject: Development Log - Whatever the heck PoV is making Reply with quote

I'll be frank: I'm not even particularly sure what I'm working on at the moment.

I think I'm making a smaller/practice game before I return to a game I'm calling "Alone, The". The way the schedule of things works out, I want something submittable to the IGF in October (~4 months away), and to launch January 2013 (~7 months away). That's the goal.

At this very moment, it's this. What this is, I have no clue. Here's what it looks like:





Here's what it sounds like:



Both are major Work in Progresses. I am still searching for "the look" and "the sound". Everything will change. Heck, I may decide to outright kill this.

But ya, this.
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Mike Kasprzak
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Bean
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PostPosted: Wed Jun 06, 2012 11:51 pm    Post subject: Reply with quote

I'm loving the atmosphere already. Just based on that screenshot and the music it's pretty awesome!


-Bean
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BadMrBox
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PostPosted: Thu Jun 07, 2012 6:51 am    Post subject: Reply with quote

Hell yeah! I totally agree with Bean.
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Alex
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PostPosted: Thu Jun 07, 2012 9:01 am    Post subject: Reply with quote

first one gives me a taste kinda like the terminator music. maybe it needs some sort of beat?
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Sirocco
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PostPosted: Thu Jun 07, 2012 3:08 pm    Post subject: Reply with quote

I think I may have to pay close attention to how you animate your little guy. I have a strange feeling... and I don't know why... that I might be doing something similar in a little bit ;)
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mikedoty
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PostPosted: Thu Jun 07, 2012 6:33 pm    Post subject: Reply with quote

It would be interesting if the game featured both sidescroller and top-down RPG gameplay, letting you switch back and forth between the 2 somehow.
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IMakeGames
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PostPosted: Fri Jun 08, 2012 3:17 am    Post subject: Reply with quote

Haha, you're kidding me, right?
This is what I'm working on:


Your guy is really tiny, do you think you can fit enough gestures into all your animations? I always have huge problems animating such tiny pixel stuff.
I'm really digging your bloom/glow effect! Looking forward to seeing more of all of your projects! :-)
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Gil
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PostPosted: Fri Jun 08, 2012 9:12 am    Post subject: Reply with quote

mikedoty wrote:
It would be interesting if the game featured both sidescroller and top-down RPG gameplay, letting you switch back and forth between the 2 somehow.

I've seen that done in the past to good effect. Star Ocean: Blue Sphere even threw in isometric views now and again. Of course Earthbound for SNES used some wonderful perspective changing towns too.

With sprites that small, you can easily get away with it, without too much hassle.
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PoV
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PostPosted: Fri Jun 08, 2012 1:44 pm    Post subject: Reply with quote

I decided to dabble in doing a Jam-o-clock game (1 hour gamejam). Alas, I went in without preparing any basecode, so basically ate-up the rest of my time fixing basecode bugs.

Here's a mockup of what I was trying to make though:



Bear eats fish, and tries not to get shot.
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Mike Kasprzak
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PoV
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PostPosted: Fri Jun 08, 2012 9:42 pm    Post subject: Reply with quote

Progress.



I guess this means I'm actually making the game. #FridayNightGame woo!

The goal for the night is to finish up the core gameplay. Sound and Title+Win screens can wait until tomorrow.
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Mike Kasprzak
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PoV
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PostPosted: Sat Jun 09, 2012 12:26 am    Post subject: Reply with quote

Gameplay works.



EGADS! 4:30 AM! That's my cue. Good night.
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Mike Kasprzak
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PoV
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PostPosted: Sat Jun 09, 2012 8:51 am    Post subject: Reply with quote

And a BEARable HUD.



Not too concerned, as this is a rather throwaway game after all (2-3 minutes and you're done).
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Mike Kasprzak
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PoV
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PostPosted: Sat Jun 09, 2012 12:35 pm    Post subject: Reply with quote

And done, 24 hours later.



Click to Play


Now back to other things.
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Mike Kasprzak
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Sirocco
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PostPosted: Sat Jun 09, 2012 1:24 pm    Post subject: Reply with quote

Impressive enough for a 24 hour stint. Love how it turned out.
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Gil
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PostPosted: Sat Jun 09, 2012 1:54 pm    Post subject: Reply with quote

10 bears lost, but managed to get all fish, hunters and whales :)

I made a game in the past with the same kind of "you move, a turn passes". It works really well for yours :)
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PoV
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PostPosted: Sun Aug 12, 2012 4:27 pm    Post subject: Reply with quote


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Mike Kasprzak
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mikedoty
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PostPosted: Sun Aug 12, 2012 4:48 pm    Post subject: Reply with quote

I might not have noticed the subtle offsets in the raised tiles if I hadn't snooped at some earlier shots. Reminds me of some of those VR training mission things from Metal Gear, for some reason.
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PoV
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PostPosted: Sun Aug 12, 2012 4:58 pm    Post subject: Reply with quote

Yeah, the camera FOV is too shallow. I jacked up the heights for that shot, just to at least show something. Still not enough. I should probably go right to the source (the camera).
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Mike Kasprzak
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PoV
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PostPosted: Sun Aug 12, 2012 5:19 pm    Post subject: Reply with quote



Okay, so not so much the FOV. Slight angle makes it all okay.
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Mike Kasprzak
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PoV
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PostPosted: Sun Aug 12, 2012 6:56 pm    Post subject: Reply with quote



Twisty. I need to do some work on the shaft lighting (well, AO).
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Mike Kasprzak
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PoV
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PostPosted: Mon Aug 13, 2012 2:06 pm    Post subject: Reply with quote


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Mike Kasprzak
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PoV
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PostPosted: Tue Aug 14, 2012 5:35 pm    Post subject: Reply with quote


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Alex
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PostPosted: Tue Aug 14, 2012 5:36 pm    Post subject: Reply with quote

is this some sort of tactics game?
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PoV
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PostPosted: Tue Aug 14, 2012 5:50 pm    Post subject: Reply with quote

I don't know yet. :)

But I'm glad the first thing out of your mouth wasn't Minecraft. :D

The plan has changed a few times, but the foundation of whatever the game is will be some sort of procedurally generated map with plant and animal (monster?) formations and breeding. Then figure out something fun to do with 'em (RPG?).

The view will be much smaller, but I'm showing more map to make sure my algorithms work on a larger scale.
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Alex
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PostPosted: Tue Aug 14, 2012 8:31 pm    Post subject: Reply with quote

cool.. one thought comes to mind is maybe something like those fish games where you eat food to grow and get bigger and survive against larger fish.
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