GDR Forum Index
Podcast Podcast
Dev Dev Logs
Search Search
RSS RSS
Register Register
Log in Log in
Reply to topic GDR Forum Index -> Game Developer's Refuge -> Development Log - Whatever the heck PoV is making Page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
View previous topic :: View next topic  
Author Message
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10862
Location: Canadia
PostPosted: Mon Dec 09, 2013 9:02 am    Post subject: Reply with quote

Alex wrote:
Is that the normal speed you work at? I can't tell if it's just you or if the engine thing makes the process go quicker.

Little bit of both. The point of the 'engine' is the super-fast workflow. Make changes, see them instantly.

Right now it's a little plain (just a barebones workflow demonstration). Once there's more of a game to show though, I'll be able to play the game, alt tab to the code/other editors, and make changes/iterate without having to restart and reload the game. Again, seeing changes instantly.

The theory is that by not having to outright restart every time you make a small change, you can both refine quicker, and try out (and reject) more wild ideas that may make the game better.


Of course, adding thinks that the engine doesn't do does take much longer. I have to both implement it, then make a way to use it via the scripting language. So the overhead of adding a feature is more, but using it should be much less.

Lot of theoretical stuff admittedly. I've built so much engine and tech stuff over the years, that I've wanted to build something flexible, highly portable, and something final this time around. And holy crap, it's fiiiiiiiiiiiiinally shaping up.
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10862
Location: Canadia
PostPosted: Wed Jan 01, 2014 10:37 pm    Post subject: Reply with quote

Basically posted a big retrospective/what's up on my blog.

http://www.toonormal.com/

I forget if I mentioned it, but I started a new project a few months ago because I couldn't "share" the project I've been trying Kickstart the past few years. Weird 'eh?
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10862
Location: Canadia
PostPosted: Mon Jan 06, 2014 3:11 am    Post subject: Reply with quote



Click to play.
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar


Edited by PoV on Mon Jan 13, 2014 12:01 am; edited 1 time
View user's profile Send private message
IMakeGames
Contributor

Joined: 13 Apr 2011
Posts: 499
Location: Austria
PostPosted: Mon Jan 06, 2014 5:01 am    Post subject: Reply with quote

Does #MKR stand for Mega Kool Raptor?!? :D And is the hashtag mandatory?
I really love all that I've seen so far. Even if it's very little. Please share more of your work!!!! :)
_________________
My current project: Hook'd
View user's profile Send private message Visit poster's website
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10862
Location: Canadia
PostPosted: Mon Jan 06, 2014 11:22 am    Post subject: Reply with quote

Thanks :). Hash tag #MRK not mandatory, but I'm not sharing the name of the game publicly yet, so it's all people know so far. :)
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10862
Location: Canadia
PostPosted: Fri Jan 10, 2014 3:55 pm    Post subject: Reply with quote

Wrote a blog post on some very nerdy/technical details of 4k video, HDMI, Deep Color, 2k, and the ass-hattery that required xvYCC to exist.

http://www.toonormal.com/2014/01/10/4k-hdmi-and-deep-color/

Basically, like everything on my blog, its just me taking notes. Satisfied though, I know enough about it. No more mysteries.
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
Sirocco
Moderator

Joined: 19 Aug 2005
Posts: 9441
Location: Not Finland
PostPosted: Sat Jan 11, 2014 7:08 am    Post subject: Reply with quote

Just wanted to pop in and say your spine dinosaur turned out cool as hell.
_________________
NoOP / Reyn Time -- The $ is screwing everyone these days. (0xDB)
View user's profile Send private message Visit poster's website
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10862
Location: Canadia
PostPosted: Mon Jan 13, 2014 12:02 am    Post subject: Reply with quote



Working with gamepad code. A visualization of A LOT of crazy analysis I'm doing on mere buttons and analog sticks.
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10862
Location: Canadia
PostPosted: Mon Jan 13, 2014 10:04 am    Post subject: Reply with quote

I'm off to Steam Dev Days tomorrow, a mini conference hosted by Valve.

http://www.steamdevdays.com/?p=event

I should get some hands-on time with the new Steam Controller, amongst other things (VR).

Barely any time in Seattle though, as I'm then heading with some friends to Santa Cruz for the weekend, before flying back home to snowy Canada.
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
xearthianx
Developer

Joined: 28 Sep 2006
Posts: 771
Location: USA! USA!
PostPosted: Wed Jan 15, 2014 1:14 pm    Post subject: Reply with quote

I found that blog entry a little confusing, until I looked up some of the specs. It seems like in several places you were saying "bits per pixel" when you really meant "bits per color channel".

Other than that, this is good stuff to know. Color banding on a high-falutin' high-def display never seemed like it would be much of an issue, before.
_________________
Ionoclast Laboratories - Scientia et Dominatia!
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
xearthianx
Developer

Joined: 28 Sep 2006
Posts: 771
Location: USA! USA!
PostPosted: Wed Jan 15, 2014 1:40 pm    Post subject: Reply with quote

IMakeGames wrote:
Does #MKR stand for Mega Kool Raptor?!? :D And is the hashtag mandatory?
I really love all that I've seen so far. Even if it's very little. Please share more of your work!!!! :)


Michael R. Kasprzak..? :)
_________________
Ionoclast Laboratories - Scientia et Dominatia!
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10862
Location: Canadia
PostPosted: Sat Jan 18, 2014 12:03 am    Post subject: Reply with quote

Naw, there really isn't enough info out there to decypher what #MRK is yet. Vine likes to make #MRK in to #MrK, which I find funny, since that's technically me. ;). Another friend tried to guess, gave me this wonderful conspiracy theory, which has reinforced that I really haven't released enough details to guess yet.

Anyway, I'm I Santa Cruz right now with some friends. Enjoying some warm weather, before we head back on Monday.

Steam Dev Days won at schwag. Free Steam Controller prototype, and Free Steam Machine (top of the line Intel Haswell CPU (Core i7 Quad) and GPU (Iris Pro 5200), 8 GB RAM, 1 TB Hybrid HDD, slick tiny case). Nothing more to say but woot!


The steam controller is excellent. Not so much the button layout, but the new tactile dual trackpads. What's amazing, they can perfectly simulate the feeling of a trackball, on this completely un-trackball 'esc concave surface. It really needs to be felt to understood. This is important.

That said, the rest of the controller does need work. The grip is okay, but the button arrangement is not. Fortunately they're considering adding a diamond pattern of buttons below the analog trackpads now, which looks just too perfect. I'm very curious to see where it ends up. The removal of the touch screen was so surprising, but the rationale (Cost, unnecessary) was very wiae?.

Anyway, back to vacation.
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
Sirocco
Moderator

Joined: 19 Aug 2005
Posts: 9441
Location: Not Finland
PostPosted: Wed Jan 22, 2014 3:35 pm    Post subject: Reply with quote

PoV wrote:
Wrote a blog post on some very nerdy/technical details of 4k video, HDMI, Deep Color, 2k, and the ass-hattery that required xvYCC to exist.

http://www.toonormal.com/2014/01/10/4k-hdmi-and-deep-color/

Basically, like everything on my blog, its just me taking notes. Satisfied though, I know enough about it. No more mysteries.


Commiserations on your post going to the front page of Hacker News. Most of the comments were supportive, aside from a few asshats.

:D
_________________
NoOP / Reyn Time -- The $ is screwing everyone these days. (0xDB)
View user's profile Send private message Visit poster's website
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10862
Location: Canadia
PostPosted: Thu Jan 23, 2014 1:42 am    Post subject: Reply with quote

Wait what? That happened? Whoa weird.
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
Gil
Developer

Joined: 14 Nov 2005
Posts: 2341
Location: Belgium
PostPosted: Thu Jan 23, 2014 6:57 am    Post subject: Reply with quote

Some guy complaining about Wikipedia. I just lol everytime I see that. It's like a crusade of school teachers and old farts.

The article is below your level of expertise? Good. It's an encyclopedia, not a doctorate study. If your engineers are using Wikipedia to find information on how to construct hardware, fire them and hire good engineers. Blocking their access to Wikipedia is not going to turn them into good engineers, it's not "poisoning" them.
_________________
PoV: I had to wear pants today. Fo shame!
View user's profile Send private message Visit poster's website
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10862
Location: Canadia
PostPosted: Thu Jan 23, 2014 12:46 pm    Post subject: Reply with quote

Yeah, it's quite silly. As if data is suddenly wrong if it's on Wikipedia, but correct if it's from a 30 year old almanac. I cite plenty of other sources, but sometimes Wikipedia just has the best concise reference of things. Like the chroma subsampling graph I borrowed. It's perfect.

Ah well, this is good practice. If my new game does get the traction I want it to, I'll have to deal with "know it all's" on a far more regular basis.

Like FFS, this is just my own personal collection of notes! I wrote it for me, and it even had errors I was aware of (technically 4K upper case k is the correct naming). I can appreciate people pointing out mistakes, but you don't have to be an asshat about it.

Gawd damn internet. ;)
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
Sirocco
Moderator

Joined: 19 Aug 2005
Posts: 9441
Location: Not Finland
PostPosted: Thu Jan 23, 2014 2:48 pm    Post subject: Reply with quote

Yup. Hacker News is great stuff, discounting the commentary, which is 99% shite.
_________________
NoOP / Reyn Time -- The $ is screwing everyone these days. (0xDB)
View user's profile Send private message Visit poster's website
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10862
Location: Canadia
PostPosted: Thu Jan 23, 2014 5:47 pm    Post subject: Reply with quote

Making the Steam Controller click like crazy (enable audio).


_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10862
Location: Canadia
PostPosted: Fri Jan 24, 2014 2:21 pm    Post subject: Reply with quote

Now using it for actual input.


_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
Bean
Admin

Joined: 20 Aug 2005
Posts: 3772

PostPosted: Sat Jan 25, 2014 1:21 am    Post subject: Reply with quote

Good job on the article. Twas an interesting read :)


-Bean
_________________
Kevin Reems | Nuclear Playground | Solid Driver
View user's profile Send private message Visit poster's website
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10862
Location: Canadia
PostPosted: Sun Jan 26, 2014 11:21 pm    Post subject: Reply with quote


_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
Alex
Developer

Joined: 05 Sep 2005
Posts: 1159

PostPosted: Mon Jan 27, 2014 8:02 am    Post subject: Reply with quote

your vines occasionally crash my browser.. but that wiggly thing is interesting.
View user's profile Send private message Visit poster's website
BadMrBox
Developer

Joined: 12 Jun 2006
Posts: 1203
Location: Beyond return
PostPosted: Mon Jan 27, 2014 11:40 am    Post subject: Reply with quote

The vines does have an odd behavior for me. Sometimes they all work, sometimes only one and rest are white, sometimes they only cover 1/4 of the area. This goes for all browsers.

It does look like you are having fun playing with the steam controller though.
_________________
My Blog | I take steroids for my bad knee. Now I can kick a smart car across the Walmart parking lot![/size]
View user's profile Send private message Visit poster's website MSN Messenger
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10862
Location: Canadia
PostPosted: Mon Jan 27, 2014 12:52 pm    Post subject: Reply with quote

Yeah, the vines work weird in firefox for me. They show 80% of the video (4 seconds), then freeze for the last 2 seconds, but still have audio. I'll be switching to Chrome soon (as soon as I get a video glitch resolved), so I hope that solves it for me.

Annoyingly, the vines are perfect on mobile. ;)
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
Sirocco
Moderator

Joined: 19 Aug 2005
Posts: 9441
Location: Not Finland
PostPosted: Mon Jan 27, 2014 1:00 pm    Post subject: Reply with quote

Wait a minute... is that a tentacle????
_________________
NoOP / Reyn Time -- The $ is screwing everyone these days. (0xDB)
View user's profile Send private message Visit poster's website
Reply to topic GDR Forum Index -> Game Developer's Refuge -> Development Log - Whatever the heck PoV is making Page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

Use this link to get a Sign-On Bonus when you get started!

All trademarks and copyrights on this page are owned by their respective owners. All comments owned by their respective posters.
phpBB code © 2001, 2005 phpBB Group. Other message board code © Kevin Reems.