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Reply to topic GDR Forum Index -> Game Developer's Refuge -> Development Log - Rico Page Previous  1, 2, 3, 4, 5, 6  Next
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Alex
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PostPosted: Sat Sep 15, 2012 7:29 am    Post subject: Reply with quote

looking at these again, I like how the old tiles had a thickness to the grass that wasn't always the same. The newer tiles the grass is just a sliver of green on the tops, which make it less dominant of a detail and it also makes the dirt cover more space which doesn't add much since the dirt is just plain. I'd try to get that variable thickness to the grass back, because it might help balance the types of sections/tiles you have going.
and yea the purple looks like it has spikes. maybe a more curvy look might work.
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IMakeGames
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PostPosted: Sun Sep 16, 2012 4:27 am    Post subject: Reply with quote

Oh god, I really don't know... :-(
Here's what I have now:

It seems like a 720 degree turn in art direction... I don't know what I should be doing... doing art always gets me lost because I have no f***ing clue what I'm doing and what I should strive for.
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Sirocco
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PostPosted: Sun Sep 16, 2012 6:07 am    Post subject: Reply with quote

Would you consider releasing a playable with that art set so we can observe how it 'feels' when playing it? That last screenshot doesn't look bad at all.
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IMakeGames
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PostPosted: Sun Sep 16, 2012 12:48 pm    Post subject: Reply with quote

Sirocco wrote:
Would you consider releasing a playable with that art set so we can observe how it 'feels' when playing it? That last screenshot doesn't look bad at all.

Here's a video:
There are still some artifacts and I haven't yet converted all the entities like the spikes, but I'm kinda happy with how it looks... I will surely need some patches to fill up the large black areas with something interesting and also the sky, which is kinda bland right now...
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Sirocco
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PostPosted: Sun Sep 16, 2012 12:54 pm    Post subject: Reply with quote

I think it looks pretty good.
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Alex
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PostPosted: Sun Sep 16, 2012 4:07 pm    Post subject: Reply with quote

yea, looks good. has a more natural flavor to it now. should be interesting to see how the rest of the game fits together with it.
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IMakeGames
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PostPosted: Mon Sep 17, 2012 7:07 am    Post subject: Reply with quote

Thanks guys! I think I'm slowly getting the hang of it... here's some more WIP stuff:

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IMakeGames
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PostPosted: Mon Sep 17, 2012 1:28 pm    Post subject: Reply with quote

Been converting my levels to the new tilesets. Each world's "theme" is now much more apparent. World 1 is grassland, world 2 is ice. I didn't have a specific theme for world 3 (yet). With the old tilesets, I just used blue-green tiles instead of the normal green ones and voil, I had my theme.
Now it's a bit more tricky... what kind of world could I choose? I'm thinking about rocks... or so...

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Sirocco
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PostPosted: Mon Sep 17, 2012 3:52 pm    Post subject: Reply with quote

I love the rock texture in the background of the first shot. It looks great against the grass and walls. I'm not sold on the purple squares, though, in the second shot. It wrecks your foreground/background contrast.
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IMakeGames
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PostPosted: Wed Sep 19, 2012 1:18 am    Post subject: Reply with quote

I'm SO hasty when it comes to releasing... I just released an update with the new graphics. Things went fine, as far as I can tell, but I didn't really sleep well because I haven't tested much. And I still have to remedy some cosmetic issues.

While I received some comments already that they like the new art style, I also got an e-mail from somebody telling me he liked the old style better... I have no clue why anybody could like them better. Some people really seem to have grown accustomed to the atrocity I called the graphics. Serves me right for changing the complete art style for a game that's already released. But it had to be done!

You could call the old graphics a "stylistic choice" but I gotta be honest and say that they happened just because I didn't spend much time on them at all. I had other stuff to work on! Gameplay is king in my book! :-)

New gameplay video: https://www.youtube.com/watch?feature=player_embedded&v=GMfnxQpjdo8
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Alex
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PostPosted: Wed Sep 19, 2012 6:37 am    Post subject: Reply with quote

awesome man, looks a lot more immersive since I last played it. The new tiles make it feel more like a natural world where the enemies live, etc.
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IMakeGames
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PostPosted: Wed Sep 19, 2012 12:50 pm    Post subject: Reply with quote

Alex Hanson-White wrote:
awesome man, looks a lot more immersive since I last played it. The new tiles make it feel more like a natural world where the enemies live, etc.

Wohoo! Thanks a lot, mate! :) Getting feedback from a renowned artist as you means a lot to me.
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Gil
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PostPosted: Fri Sep 21, 2012 7:56 am    Post subject: Reply with quote

IMakeGames wrote:
Getting feedback from a renowned artist as you means a lot to me.

Haha Alex, you should charge him for fanclub membership :D
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Alex
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PostPosted: Fri Sep 21, 2012 9:27 am    Post subject: Reply with quote

noes.. a person is only allowed to be in my fanclub if they read my book and like it too. :P
Anything else is just kindness?
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PoV
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PostPosted: Fri Sep 21, 2012 12:44 pm    Post subject: Reply with quote

Next he'll be asking for money to sign things. :)
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Mike Kasprzak
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IMakeGames
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PostPosted: Mon Sep 24, 2012 12:51 am    Post subject: Reply with quote

Titter, titter, ... you guys! :-D
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sonrisu
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PostPosted: Mon Sep 24, 2012 8:02 pm    Post subject: Reply with quote

Gameplay video was sweet. The part where you drop into the water after the moving platforms was awesome, for some reason. It evoked a sense of "outside" to me that I feel I failed to achieve in my own game.

Love those grass tiles. They look great.
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IMakeGames
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PostPosted: Tue Sep 25, 2012 1:16 am    Post subject: Reply with quote

Thanks! :-)

So... I'm doing it! I'll release a demo/beta version for PC soon. on Desura. Anybody got experience with that? I have never released anything for PC before, let alone for Desura.
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Sirocco
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PostPosted: Tue Sep 25, 2012 3:09 pm    Post subject: Reply with quote

syn9ne has experience with Desura from his funky Specpyre game.

I also think PoV has investigated using them at some point. My brain is growing fuzzy. Need sleep.
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PoV
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PostPosted: Tue Sep 25, 2012 3:39 pm    Post subject: Reply with quote

Yeah, I did Desura way back when it was Beta. It's alright. They save you from having to build a proper installer, but the setup, at least as a beta, took some careful reading to understand. I tend to gauge stores by how much money I make from them, and admittedly I haven't been paid by Desura yet (minimums), but as a distribution service it's probably fine.

Syn9 did them recently, so he may have more to add.
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Mike Kasprzak
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IMakeGames
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PostPosted: Thu Sep 27, 2012 12:07 pm    Post subject: Reply with quote

Man, releasing on Desura is much more involved than for Android... more than 10 mails were already fired between me and the Desura staff. But I'll soon release a beta, I can feel it! :-)

I'm also working on the 3rd boss fight:
http://www.youtube.com/watch?feature=player_embedded&v=ThXeO-GVan0

And yes, it's is supposed to be hard. That's why I fail miserably in my first attempt... and I also botch something after I die and accidentally start a second instance of the game... oh well :-)
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Sirocco
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PostPosted: Thu Sep 27, 2012 2:04 pm    Post subject: Reply with quote

Yeah, I can tell you now there's no way I'm going to be able to manage that on my tablet.

Keyboard controls, no problem.
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mikedoty
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PostPosted: Thu Sep 27, 2012 5:57 pm    Post subject: Reply with quote

Add in shake controls. The angrier the player gets, the harder they shake the screen, the easier you make the boss. Yes!
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PoV
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PostPosted: Thu Sep 27, 2012 6:32 pm    Post subject: Reply with quote

mikedoty wrote:
Add in shake controls. The angrier the player gets, the harder they shake the screen, the easier you make the boss. Yes!

I love these sort of unconventional ideas. ;)

I was at a thing discussing unusual uses for face and smile detection. I suggested using a frown gesture to confirm payments (i.e. unhappy that you're spending money).
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Mike Kasprzak
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Sirocco
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PostPosted: Thu Sep 27, 2012 6:36 pm    Post subject: Reply with quote

Quote:

Add in shake controls. The angrier the player gets, the harder they shake the screen, the easier you make the boss. Yes!


And if it detects the screen is being tossed, it reverts to "Easy mode".
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