GDR Forum Index
Podcast Podcast
Dev Dev Logs
Search Search
RSS RSS
Register Register
Log in Log in
Reply to topic GDR Forum Index -> Game Developer's Refuge -> Paletted PNG's with Alpha
View previous topic :: View next topic  
Author Message
PoV
Moderator

Joined: 21 Aug 2005
Posts: 10974
Location: Canadia
PostPosted: Fri Aug 16, 2013 6:36 pm    Post subject: Paletted PNG's with Alpha Reply with quote

Saw this on Twitter. A tool for Mac with several Alpha channel features.

http://pngmini.com/lossypng.html

They also have a clever way to do lossy compression with PNG.

The site in general has some interesting thing on PNG, such as this article:

http://calendar.perfplanet.com/2010/png-that-works/
_________________
Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
View user's profile Send private message
Sirocco
Moderator

Joined: 19 Aug 2005
Posts: 9470
Location: Not Finland
PostPosted: Sat Aug 17, 2013 5:13 am    Post subject: Reply with quote

The takeaway for me is that there are standalone PNG optimizers. I'll have to look into that for further Moai releases.
_________________
NoOP / Reyn Time -- The $ is screwing everyone these days. (0xDB)
View user's profile Send private message Visit poster's website
Gil
Developer

Joined: 14 Nov 2005
Posts: 2341
Location: Belgium
PostPosted: Mon Sep 16, 2013 9:45 am    Post subject: Reply with quote

I used this at work, worked gloriously.
_________________
PoV: I had to wear pants today. Fo shame!
View user's profile Send private message Visit poster's website
Reply to topic GDR Forum Index -> Game Developer's Refuge -> Paletted PNG's with Alpha

Use this link to get a Sign-On Bonus when you get started!

All trademarks and copyrights on this page are owned by their respective owners. All comments owned by their respective posters.
phpBB code © 2001, 2005 phpBB Group. Other message board code © Kevin Reems.