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Reply to topic GDR Forum Index -> Game Developer's Refuge -> Development Log - The ARC Legacy
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XMark
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Joined: 23 Aug 2005
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PostPosted: Fri Feb 14, 2014 1:44 pm    Post subject: Development Log - The ARC Legacy Reply with quote

I'm working like crazy on remaking my old QBasic RPG from 1999.

This time around, it's in HTML5 Canvas, so it will run in any modern browser. There are still a few oddities to consider that one browser or another handles strangely, but in the past few years everyone's really been trying to match the W3C standards (even Microsoft) so it's nowhere near the headache that it used to be.

When the whole game's done I'll consider porting it to mobile devices but right now I'm just targeting keyboard and gamepad (there's a built-in API in both Chrome and Firefox to support gamepad controls natively).

Anyway, I'm planning on releasing a demo of the full engine by the beginning of March, and finish the entire game by the end of this year or sooner.

Not much to show yet, since I've just been working on the menu interface and engine code so far, but I'll post stuff as I get it.
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XMark
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PoV
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PostPosted: Fri Feb 14, 2014 9:08 pm    Post subject: Reply with quote

Yes, HTML5 Canvas is the new hotness.
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Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
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sonrisu
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PostPosted: Mon Feb 17, 2014 6:04 pm    Post subject: Reply with quote

Nice! Browser games are always neat because they're just so accessible. Nothing to fiddle with.

When I first saw the thread though, I was like "What? ARC legacy? Automatic reference counting?" :] My brain is too much in Mac dev land. ;]
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XMark
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Joined: 23 Aug 2005
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PostPosted: Wed Feb 19, 2014 9:52 am    Post subject: Reply with quote

Whew, just about finished programming item stores (both buying and selling) last night. All I have left on that end is to program the thing where it compares weapons to what your party members have equipped, though I already did something similar in the main menu system for when you actually equip stuff, so I can copy some of that code...

Once that's done (plus polishing a few bits and pieces here and there) it's time for me to take the big leap into the battle engine. I'm thinking I'll go with the Final Fantasy 1 style where you choose everyone's actions at the beginning of the round, then watch everything play out.

On the subject of HTML5 Canvas games, I've been working with Canvas for a while now. Made a couple of top-down shooter games a few years ago:

Superluminal - http://abstract-productions.net/game/shooter.html
This one's not very good, basically just endless waves of randomly selected enemies of increasing difficulty. I just wanted to see if I could make a game in Canvas, really.

Superluminal: Warp Two - http://abstract-productions.net/game/sl2.html
This one's more of a complete game with structured levels and more enemy variety, and some pretty cool bosses.
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XMark
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XMark
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PostPosted: Mon Mar 03, 2014 9:36 am    Post subject: Reply with quote

Demo delayed to March 9 because holy crap there's a lot of work involved in making an RPG engine with a decent user interface.

I've been re-playing Final Fantasy 3(6) a bit lately, and I'm absolutely astounded at how many different complex systems they have and how the interface combines it all together in a way that's both intuitive and easy to use. Never really thought of it before, but the fact that I never really thought of it is a major success by the interface designers.

Interface designers are like the bass players of game development. You only notice them if they screw something up :)
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XMark
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DBAce9Aura
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PostPosted: Mon Mar 03, 2014 12:55 pm    Post subject: Reply with quote

XMark wrote:
I've been re-playing Final Fantasy 3(6) a bit lately, and I'm absolutely astounded at how many different complex systems they have and how the interface combines it all together in a way that's both intuitive and easy to use. Never really thought of it before, but the fact that I never really thought of it is a major success by the interface designers.


I've actually been thinking about this for what I'm trying to work on, especially with incorporating ability acquisition that doesn't involve a whole bunch of sub-menus and what not.
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XMark
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Joined: 23 Aug 2005
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PostPosted: Mon Mar 10, 2014 11:12 am    Post subject: Reply with quote

Ever have one of those weeks where it seems like everything and everyone around you is conspiring to remove all of your free time?

Yeah, no demo yet. Another delay. Maybe I should call this ARC Legacy Forever?
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