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Reply to topic GDR Forum Index -> Game Developer's Refuge -> Development Log - Alex Page Previous  1, 2, 3, 4, 5, 6, 7  Next
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sonrisu
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PostPosted: Sat Jan 10, 2015 9:01 am    Post subject: Reply with quote

Wow this went to release really quickly? I feel like I didn't really see that coming! Awesome! :]
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Alex
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PostPosted: Sat Jan 10, 2015 12:04 pm    Post subject: Reply with quote

Thanks..

@IMakeGames, Only if you believe it is something greater than what it is- then it becomes overwhelming to live up to the vision.
@Sirocco, too early to say I think. The process of setting a game up on the site is simple though.
@sonrisu, I began working on it in September, and spent the majority of my time on it, so that's four months in total. I doubt I'll see much of a return on my investment if history is any indication, but at least I made it.
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Alex
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PostPosted: Sun Jan 11, 2015 3:37 pm    Post subject: Reply with quote

Uploaded an updated version. Added save feature to game. Will save after certain points in the game, displaying a message when it does. Saves can be continued from the start menu.
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Alex
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PostPosted: Mon May 11, 2015 2:26 pm    Post subject: Reply with quote

Just thought I'd chime in and mention that I have released a new 3d tool, Crocotile 3D
Feedback on it could be insightful and help me going forward.
It is designed to act like a 2d tilemap editor but with the added dimension- so you build scenes via tiles from tilesets.


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sonrisu
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PostPosted: Mon May 11, 2015 4:48 pm    Post subject: Reply with quote

What!? That looks amazing! Would try, but don't have windows. :]
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Sirocco
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PostPosted: Mon May 11, 2015 4:57 pm    Post subject: Reply with quote

I was wondering where you'd gotten off to!

Fucking nice work, mang!
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0xDB
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PostPosted: Mon May 11, 2015 4:59 pm    Post subject: Reply with quote

Totally want to live there. \o/
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IMakeGames
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PostPosted: Tue May 12, 2015 12:39 am    Post subject: Reply with quote

I've seen the second image on your Twitter a while back. MAN, that's awesome! :)

Unfortunately, I don't have Windows either to test it. :(
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PoV
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PostPosted: Tue May 12, 2015 7:02 am    Post subject: Reply with quote

Very cool indeed. Caught some tweets about it a few days back.
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Alex
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PostPosted: Tue May 12, 2015 5:24 pm    Post subject: Reply with quote

I will be looking into a mac/linux version once I get some time to focus on that.
Seems like there may be a decent amount of people interested in this program.

I'm currently trying to figure a good way to make keys configurable since someone mentioned that they have a different keyboard layout.
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Alex
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PostPosted: Wed May 20, 2015 6:06 pm    Post subject: Reply with quote

Mac version is now available!
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Alex
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PostPosted: Fri Jun 12, 2015 3:59 pm    Post subject: Reply with quote

Linux version is now available!
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Adam C. Clifton
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PostPosted: Sat Sep 12, 2015 8:59 am    Post subject: Reply with quote

Sorry to raise a dead topic but I just saw this on twitter and had to say it's awesome. If something like this was available when I started my game it would have been 3d.
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Alex
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PostPosted: Sat Sep 12, 2015 12:20 pm    Post subject: Reply with quote

Thanks! I'm currently working on implementing stuff to allow grouping of tiles into objects so that you can drop instances into the scene, edit one and the changes will occur to every instance. The majority of that is working with undo/redos and save/load, etc.. but now I'm sorting out the menus, and boring bits.
You will be able to export the scene with option to include or exclude selected objects, export objects, export the instance position/orientation data, export/import objects.
At the moment, I'm working on a simple way to combine tilesets, since when you import a prefab, it will import the textures as well, and there might be duplicates if you import two prefabs that use the same texture.
Last month I took a break and worked on a short game for a gamejam with the theme "underground". You can play it online here:
https://www.scirra.com/arcade/underground-jam/pushing-up-daisy-1987
Spent around 3 weeks on it.
Now I'm slowly getting back into development of the crocotile 3d stuff. Hope to get a new update out this month.
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BadMrBox
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PostPosted: Sun Sep 13, 2015 3:26 pm    Post subject: Reply with quote

Extremely cute and goodlooking little game you've made Alex :)
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Alex
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PostPosted: Mon Sep 14, 2015 12:15 am    Post subject: Reply with quote

Thanks, maybe I'll do some more short games.
It'll probably wait until I have an update to crocotile 3d first.
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Alex
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PostPosted: Fri Sep 18, 2015 1:56 pm    Post subject: Reply with quote

So my gamejam entry placed 7th. I feel a bit disappointed, but I'm wondering what you people think of the top winners: https://www.scirra.com/blog
What did those games do right, and what did I do wrong?
The theme was "Underground", and the second place winner didn't even incorporate the theme into the gameplay in any significant way. So why do you think it is worthy of 2nd place? I'm just trying to understand how I can improve, etc.
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Sirocco
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PostPosted: Fri Sep 18, 2015 6:37 pm    Post subject: Reply with quote

The second-place entry seems like a bog-standard mouse movement game. There was nothing logical about it (as in puzzles to solve), and it has been done dozens of times before.

Was the judging by popular vote, or was there a jury?
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Alex
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PostPosted: Fri Sep 18, 2015 9:48 pm    Post subject: Reply with quote

They never said who was judging the games, so it is a mystery. It wasn't by popular vote though.
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mikedoty
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PostPosted: Sat Sep 19, 2015 5:39 am    Post subject: Reply with quote

7th place out of over a hundred entries seems pretty good to me. I didn't try any of the other games so I can't compare though.
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Alex
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PostPosted: Sat Sep 19, 2015 3:40 pm    Post subject: Reply with quote

Most of them seem to be created by people that don't have a whole lot of experience making games, so I felt I had pretty good odds since I've had my hand in game stuff since klik n play, or a couple years after it came out.
If I try to find things that could be improved about my game, I'd say that it could use more polish in certain areas of the tileset. Maybe add more indicator stuff to guide the user into the game, but it shouldn't be difficult to start a game anyways. What it lacks might be some effects, or things to make stuff appear more dynamic. Stuff like that can be tricky to get it feeling good with the style.

I went to a game meeting today and showed the game to people there, and people seemed to like it. Some said it should be made into a larger game, but I don't have any plan to do that at the moment.
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0xDB
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PostPosted: Sun Sep 20, 2015 8:30 pm    Post subject: Reply with quote

Played it for a while (the underground game). It was entertaining for a few minutes until I got stuck on top of a flower being able to only jump but not move anywhere anymore. That was shortly after getting the bucket. I then backtracked with both the skull and the bucket to the starting screen, not knowing where to go next. When I realized I should probably put water into the bucket, I tried to get back to the water but somehow, after screwing around with bucket and skull around one of the flowers, I ended up stuck on the flower.
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Alex
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PostPosted: Sun Sep 20, 2015 9:17 pm    Post subject: Reply with quote

That has been reported a couple times.. Not really sure what causes that since I've never been able to reproduce it. A video of it happening might give me a clue, so if it happens a lot, maybe a clip of it happening would help me make a guess at what the issue is.
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Alex
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PostPosted: Thu Oct 08, 2015 3:49 pm    Post subject: Reply with quote

Released v1.2.0 of Crocotile 3D,
Here's a video showing a bit of the Object/prefab features. I build some stairs.
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IMakeGames
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PostPosted: Sat Oct 10, 2015 2:44 am    Post subject: Reply with quote

This is coming together so well! :)

I REALLY enjoy the tile-based(?) approach to 3D art and the whole workflow around it you envisioned. Typical 3D modellers always scare me but watching your videos, I feel right at home!
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