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sonrisu
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PostPosted: Thu Jan 12, 2017 6:45 pm    Post subject: Off Topic - Winter 2017 Reply with quote

2016
Fall 2016 Off Topic
Summer 2016 Off Topic
Spring 2016 Off Topic
Winter 2016 Off Topic

2015
Fall 2015 Off Topic
Summer 2015 Off Topic
Spring 2015 Off Topic
Winter 2015 Off Topic

2014
Fall 2014 Off Topic
Summer 2014 Off Topic
Spring 2014 Off Topic
Winter 2014 Off Topic

2013
Fall 2013 Off Topic
Summer 2013 Off Topic
Spring 2013 Off Topic
Winter 2013 Off Topic

2012
Fall 2012 Off Topic
Summer 2012 Off Topic
Spring 2012 Off Topic
Winter 2012 Off Topic

2011
Fall 2011 Off Topic
Summer 2011 Off Topic
Spring 2011 Off Topic
Winter 2011 Off Topic

2010
Fall 2010 Off Topic
Summer 2010 Off Topic
Spring 2010 Off Topic
Winter 2010 Off Topic

2009
Fall 2009 Off Topic
Summer 2009 Off Topic
Spring 2009 Off Topic
Winter 2009 Off Topic

2008
Fall 2008 Off Topic
Summer 2008 Off Topic
Spring 2008 Off Topic
Winter 2008 Off Topic

2007
Winter 2007 Off Topic
Fall 2007 Off Topic
Summer 2007 Off Topic
Spring 2007 Off Topic

2006
Winter 2006 Off Topic
Fall 2006 Off Topic
Summer 2006 Off Topic
Spring 2006 Off Topic

2005
Winter 2005 Off Topic
Fall 2005 Off Topic
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Edited by sonrisu on Thu Mar 23, 2017 6:41 am; edited 2 times
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sonrisu
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PostPosted: Thu Jan 12, 2017 6:45 pm    Post subject: Reply with quote

A little late. Sorry, fam. Trying my best. :]
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Diablo
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PostPosted: Fri Jan 13, 2017 7:57 am    Post subject: Reply with quote

There's an extra newline right before 2009 off topic, and also right after. Can you fix it?
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sonrisu
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PostPosted: Fri Jan 13, 2017 9:02 am    Post subject: Reply with quote

Yep! This list is getting so long we need the ability to put it in a table format. :]
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0xDB
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PostPosted: Fri Jan 13, 2017 1:04 pm    Post subject: Reply with quote

Thimbleweed Park Toilet Paper controversy! Fun times! :D
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Sirocco
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PostPosted: Fri Jan 13, 2017 1:20 pm    Post subject: Reply with quote

I know it's a joke, but people will quite literally argue over anything.
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PoV
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PostPosted: Sun Jan 15, 2017 1:34 pm    Post subject: Reply with quote

Way back when I was a kid, the goto "thing people can't agree on" joke was pizza toppings.

I learned this from an episode of the Garfield cartoon.


Also: Ron is wrong.
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Mike Kasprzak
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sonrisu
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PostPosted: Tue Jan 31, 2017 9:39 pm    Post subject: Reply with quote

Anyone remember an RPG that was in development called "Genotek Project"? I was scrounging around through my music library and stumbled upon some songs from the game at the time. I don't think it was ever completed.

Someone here must remember it though? :]
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PoV
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PostPosted: Wed Feb 01, 2017 3:13 am    Post subject: Reply with quote

Yep. I forget if it was through Genotek, but there was a musician back in the day we all seemed to think was cool, making RPG music.

EDIT: And boom.

http://gamedevelopersrefuge.org/viewtopic.php?p=1084#1084
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Mike Kasprzak
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sonrisu
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PostPosted: Wed Feb 01, 2017 10:19 pm    Post subject: Reply with quote

Ahh yeah, there you go. Wish there was playable stuff still floating around the interwebs. There probably is if I looked hard enough.

Guess I should look harder. :]
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BadMrBox
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PostPosted: Thu Feb 02, 2017 2:01 am    Post subject: Reply with quote

I dont remember GenoTek. Please dig up some stuff about it.
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Sirocco
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PostPosted: Thu Feb 02, 2017 3:26 am    Post subject: Reply with quote

I don't have a demo in my old RPG-pack, so I'm thinking he didn't publicly release one?
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sonrisu
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PostPosted: Thu Feb 02, 2017 8:52 am    Post subject: Reply with quote

Perhaps not. I distinctly remember seeing at least some screenshots of character portraits. Too bad if there is nothing floating around there.

It was a nice nostalgia trip listening to those tunes though. :]

[edit] Oh, some stuff on the way back machine:

http://web.archive.org/web/20060516013236/http://le-lunareclipse.com/LE_v2_HIS.htm
http://web.archive.org/web/20040521043618/http://forums.sykhronics.com/

No screenshots though. Darn! :]
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PoV
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PostPosted: Thu Feb 02, 2017 10:15 am    Post subject: Reply with quote

Oh right, ha! I completely forgot that he shared a forum with Sirocco and I.
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sonrisu
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PostPosted: Thu Feb 02, 2017 10:34 am    Post subject: Reply with quote

Hehe. Thought you might get a kick out of that. :]
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Diablo
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PostPosted: Thu Feb 02, 2017 12:40 pm    Post subject: Reply with quote

Quote:
The inclusion of a 3D engine also helped speed the evolution of the game. So instead of being just 2D, 2.5D was thrown in and then eventually why not 3D?


Damn.
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PoV
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PostPosted: Thu Feb 02, 2017 4:14 pm    Post subject: Reply with quote

I came to a similar conclusion way back too when it came to Isometric games. It just made way more sense to do scenery/terrain in 3D. Managing and aligning wonky shaped assets is such a pain.
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sonrisu
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PostPosted: Sat Feb 04, 2017 7:44 am    Post subject: Reply with quote

It's a pain, but it looks so so good compared to "bad" 3D. :]
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PoV
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PostPosted: Sat Feb 04, 2017 11:49 am    Post subject: Reply with quote

Ha! That's not really a useful way to look at it. If for some reason your intent was to make it look like bad 3D, of course it would be worse than good 2D. ;)




It doesn't take much for it to look good IMO. The above (assuming embedding does work) come from Disgaea for PlayStation 2. Quite low poly, textures with fixed vertex lighting.
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sonrisu
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PostPosted: Sat Feb 04, 2017 4:57 pm    Post subject: Reply with quote

I mean it does not look as good as pixel art. It's just not the same. Even when you make the textures pixel-art style and slap those on the polygons.

There is something about non-3D "3D" that is more charming than real-3D. To me, anyway. :]
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PoV
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PostPosted: Sun Feb 05, 2017 11:37 am    Post subject: Reply with quote

It's so much more functional though. ;)

And with good texturing it's a non issue.



(characters are pixel art. Click to zoom in)
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sonrisu
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PostPosted: Mon Feb 06, 2017 10:28 am    Post subject: Reply with quote

More functional? What does that even mean?

I'm not trying to debate functionality. Just stating that, to me, I prefer pixel-art true-2D isometric over real 3D (or hybrid). It's more charming to me.

...I just love pixel art. Makes me feel good and nostalgic. :]
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Sirocco
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PostPosted: Mon Feb 06, 2017 10:55 am    Post subject: Reply with quote

When I was working on Cry Havoc, doing isometric in pure 2D was a fucking nightmare. I simplified things by constructing a z-buffer as I drew the scene, and used that to merge the sprites into the background. Without that, you had to do a lot of pixel testing to see if a part of the sprite was occluded by something closer to the camera.

Then there was also the nasty issue of removing or turning transparent any terrain that was in front of a sprite, so you could "see through" the terrain. Obviously there were other approaches that could have been taken (outlining the sprite instead, etc) but that's the one I went for. I did raycasting/marching toward the camera and knocked out any block that was in the way of the sprite within a certain radius. Many games avoided that by having simple terrain that was a nearly uniform slope, so only one or two blocks would ever be in front of a sprite.

And then I had to handle rotation manually, only in 90 degree increments, and have my shadows baked into the blocks. And then I made liquids so you could wade into shallow pools, drown units, have waterfalls, etc. Holy fuck it was so much work.

I think doing a game like that in 3D with a low-res frame buffer would still end up looking nearly identical to a 2D implementation, and save the programmer a ton of time and headaches. Knowing all this, looking back at a game like Lode Runner's Rescue on C64 looks like some sort of black magic with a side order of voodoo fries. I don't even know how they pulled that shit off on that machine.
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0xDB
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PostPosted: Mon Feb 06, 2017 11:37 am    Post subject: Reply with quote

Instant headache thinking about that.
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sonrisu
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PostPosted: Mon Feb 06, 2017 9:52 pm    Post subject: Reply with quote

Yup. This is why every time I tried doing iso mode I just noped right out of there. :]
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