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Reply to topic GDR Forum Index -> Game Developer's Refuge -> Demoscene Mood and Tone
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PoV
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Joined: 21 Aug 2005
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PostPosted: Sat Apr 15, 2017 11:41 am    Post subject: Demoscene Mood and Tone Reply with quote

So after watching the amazing 4k demos from Revision, I got thinking a bit about what you could potentially do in 4k.

Shortly after, I saw this tweet on Twitter. Completely unrelated, but it totally gave me a similar vibe to some of the 4k's. Other than the 3rd photo, the scene complexity is extremely simple.

https://twitter.com/CGdrawing/status/853312224474955776









Thinking you could make similar scenes in very little code.

I know the usual goto for demos is music, but I wonder if you can make good simulated footstep and breathing in code.
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Mike Kasprzak
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Sirocco
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Joined: 19 Aug 2005
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PostPosted: Tue Apr 18, 2017 8:14 am    Post subject: Reply with quote

Yeah, the scenes are pretty sparse and rely on dense lighting to obscure details. I'm reasonably certain you could pop in some shaders to get much of that going.

Quote:

but I wonder if you can make good simulated footstep and breathing in code


Anything rhythmic should be easy to fake with a little practice. At least, that'd be my guess ;)
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PoV
Moderator

Joined: 21 Aug 2005
Posts: 10908
Location: Canadia
PostPosted: Thu Apr 20, 2017 2:01 pm    Post subject: Reply with quote

https://twitter.com/Shrubbette/status/855166438964740096

I dunno what happened here, but dayum those colors and reflections.







Not as simple as the first batch, but I think I'm collecting inspiration.

I might be designing a 4k demo in my brain from random colorful photography. ;)
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