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Reply to topic GDR Forum Index -> Game Developer's Refuge -> Development Log - The Griffon Legend (Remake)
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syn9ne
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Joined: 09 Jan 2010
Posts: 369

PostPosted: Mon Dec 04, 2017 6:55 pm    Post subject: Development Log - The Griffon Legend (Remake) Reply with quote

I did this enemy design yesterday and thought it'd go well in the Griffon Legend realm. I might as well go ahead and start a dev log for the game.





This will probably be a slow burner, as there's 2 years of art assets on top of 1000 hours of development that needs to be done, but hey, one step at a time!
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Sirocco
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PostPosted: Tue Dec 05, 2017 6:59 am    Post subject: Reply with quote

Well, it's definitely a game I enjoyed, that deserves a second look. The gameplay and difficulty seemed to be just right. I guess a graphic update would be all that's needed. Although you could go farther with it :)
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syn9ne
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PostPosted: Tue Dec 05, 2017 6:26 pm    Post subject: Reply with quote

Thanks. Yea, I really enjoyed the flip-attack mechanic and would like to expand that into even more agility based combat.

Also, I've learned quite a bit with Isle of the Damned in the realm of storytelling and map interactivity that I'd like to apply to the original TGL concept.
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0xDB
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PostPosted: Fri Dec 08, 2017 2:37 am    Post subject: Re: Development Log - The Griffon Legend (Remake) Reply with quote

syn9ne wrote:
This looks great! Concept is also cool: insect thingy ("Flying Mantis") that camouflages as a plant. I love it.
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syn9ne
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PostPosted: Sun Dec 10, 2017 5:55 am    Post subject: Reply with quote

Thanks!
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PoV
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Joined: 21 Aug 2005
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PostPosted: Mon Dec 11, 2017 10:26 am    Post subject: Reply with quote

That is a frightening idea. Well done. :D
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BadMrBox
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PostPosted: Mon Dec 11, 2017 12:36 pm    Post subject: Reply with quote

Those artclasses have really paid off. It looks brilliant :).
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