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Reply to topic GDR Forum Index -> Game Developer's Refuge -> Introductions Page Previous  1, 2, 3 ... 12, 13, 14, 15  Next
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Arkrothe
Newbie

Joined: 04 Oct 2012
Posts: 6
Location: India
PostPosted: Thu Oct 04, 2012 11:51 am    Post subject: Reply with quote

Hi :)
I'm a college student who is new to making games. I like C++ and C#, and have made some basic XNA games like a doodle jump clone. Currently working on a (non-game) application of Kinect as a college project. Reading some publications in the past few weeks have really gotten me hyped up over creating a procedural story/world rpg. And i wish grinding for programming skills was easy!!
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mikedoty
Developer

Joined: 18 Mar 2006
Posts: 1788

PostPosted: Thu Oct 04, 2012 12:49 pm    Post subject: Reply with quote

That's an interesting way to describe programming, "grinding." I think the idea of grinding in videogames is so bad, but here I am in the real world doing exactly that. ;)

Welcome to the board!
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The end of the game, yes, is pretty much getting the weapon and killing off the population.
mashup games . com | Finally! - A Lode Runner Story
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Sirocco
Moderator

Joined: 19 Aug 2005
Posts: 9441
Location: Not Finland
PostPosted: Thu Oct 04, 2012 6:22 pm    Post subject: Reply with quote

Quote:

And i wish grinding for programming skills was easy!!


Welcome to the club.

And really, you're right. When you're just starting out everything involved in making a game is such a chore. Do a bunch of little games so you can quickly learn from your mistakes, and pick up a variety of skills.
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NoOP / Reyn Time -- The $ is screwing everyone these days. (0xDB)
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Bean
Admin

Joined: 20 Aug 2005
Posts: 3769

PostPosted: Fri Oct 05, 2012 5:32 pm    Post subject: Reply with quote

I would agree. Everyone (most of us here) dove in trying to make an RPG that never saw the light of day. Start small :)

-Bean
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Kevin Reems | Nuclear Playground | Solid Driver
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0xDB
Developer

Joined: 26 Dec 2005
Posts: 1655
Location: Your consciousness.
PostPosted: Fri Oct 05, 2012 11:03 pm    Post subject: Reply with quote

I used to describe school and my dayjob(s) as grinding but never referred to my beloved free-time activities in that way! Die heathen! (err... welcome.)
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0xDB
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Arkrothe
Newbie

Joined: 04 Oct 2012
Posts: 6
Location: India
PostPosted: Sat Oct 06, 2012 2:12 am    Post subject: Reply with quote

Thank you all, and yes, i will be taking up small projects until i learn how to perform said free time activities :p
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Gil
Developer

Joined: 14 Nov 2005
Posts: 2341
Location: Belgium
PostPosted: Mon Oct 08, 2012 12:15 am    Post subject: Reply with quote

Bean wrote:
I would agree. Everyone (most of us here) dove in trying to make an RPG that never saw the light of day. Start small :)

-Bean

Oh, I finished my first three games, just none after that :p
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PoV: I had to wear pants today. Fo shame!
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sonrisu
Moderator

Joined: 31 Aug 2005
Posts: 4988
Location: Silicon Valley!
PostPosted: Mon Oct 08, 2012 4:20 pm    Post subject: Reply with quote

Looking forward to the (future) projects!
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loomsoft :]
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KronkSan
Newbie

Joined: 05 Feb 2013
Posts: 5
Location: Arkansas, USA
PostPosted: Tue Feb 05, 2013 7:17 pm    Post subject: Reply with quote

Hey folks! I've been stalking the forums for a while, and I just decided to create an account to say hi and that I really enjoy these forums and the topics that are discussed. I love all the technical crap as well as the artistic/design side of creating games, so this is just a lovely place. I may also contribute from time to time...
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My game development project page on Facebook: https://www.facebook.com/RabidFishStudios

My tumblr: http://www.joshuadover.tumblr.com
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Sirocco
Moderator

Joined: 19 Aug 2005
Posts: 9441
Location: Not Finland
PostPosted: Tue Feb 05, 2013 7:24 pm    Post subject: Reply with quote

Welcome to the club! By all means, feel free to share your ideas and projects.
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NoOP / Reyn Time -- The $ is screwing everyone these days. (0xDB)
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Alex
Developer

Joined: 05 Sep 2005
Posts: 1159

PostPosted: Tue Feb 05, 2013 8:50 pm    Post subject: Reply with quote

Hi KronkSan, nice physics you got on your facebook thing, makes me want to code stuff.
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KronkSan
Newbie

Joined: 05 Feb 2013
Posts: 5
Location: Arkansas, USA
PostPosted: Tue Feb 05, 2013 9:05 pm    Post subject: Reply with quote

Sirocco wrote:
Welcome to the club! By all means, feel free to share your ideas and projects.


Alex Hanson-White wrote:
Hi KronkSan, nice physics you got on your facebook thing, makes me want to code stuff.


Thanks so much!

I'm very happy with the progress I've been making lately, although I can't take credit for the physics. All I did was wrap Box2D and integrate it into my component-based engine, which has been interesting.
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My game development project page on Facebook: https://www.facebook.com/RabidFishStudios

My tumblr: http://www.joshuadover.tumblr.com
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mikedoty
Developer

Joined: 18 Mar 2006
Posts: 1788

PostPosted: Thu Feb 07, 2013 5:37 pm    Post subject: Reply with quote

Welcome to the board, Kronk. Just noticed your signup in the latest new member thing!
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The end of the game, yes, is pretty much getting the weapon and killing off the population.
mashup games . com | Finally! - A Lode Runner Story
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sonrisu
Moderator

Joined: 31 Aug 2005
Posts: 4988
Location: Silicon Valley!
PostPosted: Fri Feb 08, 2013 4:51 pm    Post subject: Reply with quote

Welcome! :]
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loomsoft :]
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KronkSan
Newbie

Joined: 05 Feb 2013
Posts: 5
Location: Arkansas, USA
PostPosted: Fri Feb 08, 2013 11:06 pm    Post subject: Reply with quote

Thanks guys :D

If things keep progressing at their current rate, I may start a dev log here soon.
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My game development project page on Facebook: https://www.facebook.com/RabidFishStudios

My tumblr: http://www.joshuadover.tumblr.com
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jimmetry
Newbie

Joined: 30 May 2013
Posts: 5
Location: Brisbane, Australia
PostPosted: Thu May 30, 2013 4:14 pm    Post subject: Reply with quote

Ahoihoi.

I'm not much of a gamer, but I've been interested in game development for many years. I'm currently trying to get interesting TV games out of a Raspberry Pi.

If anyone here is looking for new tools or collaborative projects, then I'm in the right place :)

Cheers
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Bean
Admin

Joined: 20 Aug 2005
Posts: 3769

PostPosted: Fri May 31, 2013 3:01 pm    Post subject: Reply with quote

Welcome welcome!
I'd be very interested in hearing what kind of projects you've come up with for the Pi :)

-Bean
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Kevin Reems | Nuclear Playground | Solid Driver
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jimmetry
Newbie

Joined: 30 May 2013
Posts: 5
Location: Brisbane, Australia
PostPosted: Sat Jun 01, 2013 2:35 am    Post subject: Reply with quote

At the moment I'm just building tools and making sure it is usable in all circumstances. I will be importing a Javascript shell engine (my own; quite capable) and then extending it into a development environment for creating graphic simulations.

.....>_>
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mikedoty
Developer

Joined: 18 Mar 2006
Posts: 1788

PostPosted: Sat Jun 01, 2013 12:57 pm    Post subject: Reply with quote

Welcome, jimmetry. What kind of graphic simulations do you work with? For some reason I get this idea of a graphing calculator when I read it, but I suspect I'm way off the mark on that one. ;)
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The end of the game, yes, is pretty much getting the weapon and killing off the population.
mashup games . com | Finally! - A Lode Runner Story
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jimmetry
Newbie

Joined: 30 May 2013
Posts: 5
Location: Brisbane, Australia
PostPosted: Sat Jun 01, 2013 5:15 pm    Post subject: Reply with quote

Well, the target will be scalable infrastructure for www.simulatingscience.com, but some would say I'm dreaming.
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KronkSan
Newbie

Joined: 05 Feb 2013
Posts: 5
Location: Arkansas, USA
PostPosted: Sat Jun 01, 2013 8:06 pm    Post subject: Reply with quote

Welcome! You can be like me and introduce yourself and then never show up again ;) Although it's preferred that you don't.
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My game development project page on Facebook: https://www.facebook.com/RabidFishStudios

My tumblr: http://www.joshuadover.tumblr.com
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jimmetry
Newbie

Joined: 30 May 2013
Posts: 5
Location: Brisbane, Australia
PostPosted: Sat Jun 01, 2013 10:18 pm    Post subject: Reply with quote

Well I'll stick around if there's some interesting conversation around... does anyone else here work with embedded systems? :p
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Sirocco
Moderator

Joined: 19 Aug 2005
Posts: 9441
Location: Not Finland
PostPosted: Sun Jun 02, 2013 8:42 am    Post subject: Reply with quote

jimmetry wrote:
Well I'll stick around if there's some interesting conversation around... does anyone else here work with embedded systems? :p


Welcome to the club!

In the late 90s I used to work for an OEM that sold embedded systems for industrial automation. I can't remember too much of what we were using, but a few systems had Ziatech racks running a minimal OS (priprietary) and several Modula 2 programs I was busy porting and optimizing. Sadly, I'm no longer involved in such things.
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NoOP / Reyn Time -- The $ is screwing everyone these days. (0xDB)
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PoV
Moderator

Joined: 21 Aug 2005
Posts: 10857
Location: Canadia
PostPosted: Sun Jun 02, 2013 9:54 am    Post subject: Reply with quote

I used to work on Gameboy and Gameboy Advance, which had no OS (just some interrupts). Testing involved flashing memory carts, plugging carts in to the device and turning them on. That always felt like embedded programming to me, though I never needed to solder anything.
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Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
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jimmetry
Newbie

Joined: 30 May 2013
Posts: 5
Location: Brisbane, Australia
PostPosted: Mon Jun 03, 2013 4:34 am    Post subject: Reply with quote

Wow :\

...I'm just some kid working on his PhD :p
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