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PoV
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PostPosted: Thu Dec 04, 2008 8:29 pm    Post subject: Reply with quote

sonrisu wrote:
[Has anyone else tried this?]

Maybe. ;). Yeah, daily logs helped me on Smiles. I didn't quite bullet form it, but I certainly off the top of my head worded everything. Since it wasn't an "official" blog post, I could be extra vague and unspecific.

And as a result, I have much material to pull from when doing my Postmortem.
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sonrisu
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PostPosted: Mon Dec 08, 2008 9:30 pm    Post subject: Reply with quote

Day 37 (2008.12.08)
* Filed necessary information (w/Apple) for selling in the US
* Final touches on level 7
* Added 2 new levels (8-9)
* Added animation frames for building up/down (taken from original game)
* Added animation frame for building horizontally (new)
* Fixed a bug where restarting the map while standing on a crumble block can lead to that crumble block breaking when the level is finished restarting

Day 36 (2008.12.07)
* Nothing

Day 35 (2008.12.06)
* Nothing

Day 34 (2008.12.05)
* Nothing

Again, reverse order -- start at the bottom and go up. Two more levels. Trying to so hard to meed that 2 per day quota. Sometimes the inspiration well just runs dry unless I take a break and do something else for a while. Coming up with challenging levels is hard. There's definitely a theme to this latest level set. I wonder whether it will go over well? In any case, let's just say it's a theme I wanted to use more of in the original game but for some reason was never able to pull off just right. It could very well be the extra space for tiles that I have. Being able to make extra long maps is definitely beneficial!

I'm so close, but there is still so much more to do!
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sonrisu
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PostPosted: Tue Dec 16, 2008 5:42 am    Post subject: Reply with quote

Things are slowly moving along. I've got about 15 new levels in the bag. I'm also waiting on Apple to get back to me regarding changing some information on some of my forms. Apparently it could take up to 30 days. Eugh!! Shame on me, right? :)

Not much else to do except level creation and web-site preparation. Other than those two things it's simply a waiting game until I can fix up some stuff in my paperwork. I'm hoping I can get that stuff straightened out before xmas, but somehow I doubt it. The portal that developers use to check up on their app status, submit apps, check sales, etc is going down for maintenance soon. Oh well, what can you do? ;)
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PoV
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PostPosted: Tue Dec 16, 2008 7:31 am    Post subject: Reply with quote

Man, what's with you guys and changing forms? You're supposed to get it right from day one. ;)
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sonrisu
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PostPosted: Tue Dec 16, 2008 7:58 am    Post subject: Reply with quote

Let's just say its complicated and, to make a long story short, I thought some things were going to go through that are definitely not and I made the assumption they would. Live and learn. :)
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sonrisu
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PostPosted: Mon Dec 29, 2008 12:21 pm    Post subject: Reply with quote

Finished up the main set of levels (26 of them). Still working on a level set that is easier on the difficulty scale. Shouldn't take too long. I plan on creating 25 of those, and I'm about 5 into the set. Good times.

Also finding more bugs as I play around on my screens. Hammering away at the little things and mostly just taking way too long to produce levels. Things are moving forward, just slowly.

I'm still waiting on a reply from Apple anyway, so I suppose it's no big deal that things are taking a while to wrap up. :)
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sonrisu
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PostPosted: Tue Jan 06, 2009 7:34 pm    Post subject: Reply with quote

New level sets are complete. There are two new level sets: "Deeper Sleep" at 26 levels, and "Cakewalk" at 25 levels. The Deeper Sleep is a continuation of difficult and challenging levels for the veteran player. Cakewalk is a set of mostly incredibly easy levels for people who just want to have fun, or for children who might not be able to tackle the more difficult levels in the other main sets. Combined with the 40 original levels, and the 10 bonus original levels, that brings the level count to 101. Over 100 levels for Zep's Dreamland iPhone. I am proud. What makes me really proud is that I finally hit the target number of levels I wanted for the original version of the game. It only took, oh, you know, over four years!

Anyway, with that out of the way the game is looking pretty close to being ready for prime time. I seeded out a few copies to friends/family. Feedback is pouring in, as well as a few minor cosmetic things I need to take care of. I'll probably leave it in "beta" testing as long as it takes me to finish tying things up with Apple.
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PoV
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PostPosted: Tue Jan 06, 2009 8:41 pm    Post subject: Reply with quote

I can confirm the game is real. :)

It looks great. Feature and content complete, so in game industry terms it's Alpha. I made some usability suggestions, but yeah, it's nearly ready for prime time. Congratz. :)
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Gil
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PostPosted: Tue Jan 06, 2009 9:10 pm    Post subject: Reply with quote

Hey Sonrisu, great work!

One thing that stood out for me in the original was color balance, I wasn't a real favorite for the straight ramp colors. If you look at the main sprite there's two straight ramps made from two of the six prime colors.

If you'd let me I'd love for you to send a screenshot over, so I can maybe show what I'd change. Just offering a helping hand :)

Guess now that you people are putting it in overdrive I have to start showing some near finished stuff huh? :)
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PoV
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PostPosted: Tue Jan 06, 2009 10:05 pm    Post subject: Reply with quote

Sketch experiments. Trying to figure out the character from the sprite.



Disregard the links between the hands/feet and body. Was curious how that looked. ;)
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sonrisu
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PostPosted: Wed Jan 07, 2009 4:50 am    Post subject: Reply with quote


Zep looks like this (taken from the introduction sequence from the Mac/PC version of the game). I have other skeches, just not scanned into my computer. I'm at work right now so I obviously can't provide an "evolution of Zep". Originally he was one fat bastard. ;) Anyhow, in sprite version he looks a little chunkier and squished due to having to be square. Would have been nice to make him more rectangular so his eyeballs/head could be as huge as they truly are while is body is teeny-tiny.

Quote:
If you'd let me I'd love for you to send a screenshot over, so I can maybe show what I'd change. Just offering a helping hand :)

I'm always up for suggestions. I'd love to see it. I'm not sure I'd really change his awesome bright red feet, though. That's like a staple Zep'ism right there. ;)

Quote:
It looks great. Feature and content complete

Thanks. It's getting there! I already have a lot of suggestions pouring in so I have a bit of work cut out for me over the next week or so to implement a few new things.
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sonrisu
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PostPosted: Thu Jan 08, 2009 7:06 pm    Post subject: Reply with quote

Been getting some sweet feedback. Implemented a few new features:
* Added level name to stage completion statistics
* Added screen that displays when you complete an entire level set
* Various typo bugfixes
* Various screen transition bugfixes

It was really awesome to do some more full development tonight instead of working on levels. Ah. Feels good. :) Will probably seed a new build on Monday if all goes well. I think it might be the one, minus a little glitch I found that I don't know I'll be able to fix.
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sonrisu
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PostPosted: Fri Feb 27, 2009 8:57 pm    Post subject: Reply with quote

So, what happened, huh? A lot! The game is basically done, but the completion of the game came at an disadvantageous time. Due to the circumstances, I may or may not be able to release this puppy on the App store. If I had finished it and submitted it super early, I might have been able to get away with it, but as it stands now, I need to spend a bit more time going through the proper channels to figure out if I can actually legitimately release this. It would be a shame if, for one reason or another I cannot. If it comes down to that, then free ad-hoc versions for anyone who cares!
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mikedoty
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PostPosted: Fri Feb 27, 2009 9:33 pm    Post subject: Reply with quote

Is your newfound employment with Apple causing conflicts of interest of some sort?
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sonrisu
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PostPosted: Fri Feb 27, 2009 9:37 pm    Post subject: Reply with quote

Yup. Things need to go through appropriate channels and authorized with legal, etc. Couldn't label the game as a prior invention (like I did with all my previous ones) because it was still in progress at the time of accepting the offer, which puts it in a separate bin.

I like to do things by the book so I didn't try to sneak it in or anything like that. If it comes down to it, the opportunity for the job is more important to me than releasing ZDi -- and if it turns out I can only put it on the store if it's free, I'll put it up for free.

Basically it's been waiting to be put on the app store pending putting it before the appropriate people, which I can't do until I start--and I don't start for a little while. :)
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sonrisu
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PostPosted: Fri May 01, 2009 4:38 pm    Post subject: Reply with quote

Submitted. We'll see whether it makes it through the gatekeepers or not (it should, but I have a feeling not everyone is "in the know").
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PoV
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PostPosted: Fri May 01, 2009 4:43 pm    Post subject: Reply with quote

Congratz!
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sonrisu
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PostPosted: Thu May 07, 2009 9:07 pm    Post subject: Reply with quote

Approved: http://www.zepsdreamland.com
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PoV
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PostPosted: Thu May 07, 2009 9:10 pm    Post subject: Reply with quote

Congratz again!
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PostPosted: Thu May 07, 2009 11:32 pm    Post subject: Reply with quote

Cool. That was a pretty quick port!
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BadMrBox
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PostPosted: Fri May 08, 2009 12:50 am    Post subject: Reply with quote

Congrats :)
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Ren
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PostPosted: Fri May 08, 2009 5:54 am    Post subject: Reply with quote

Gratz! When I finally get myself re-employed i've got a decent list of interesting games to get, and i'll definitely be picking up this puppy.
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PostPosted: Fri May 08, 2009 6:33 pm    Post subject: Reply with quote

Congraturation! Wercome to Happy Excitement!
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sonrisu
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PostPosted: Sun May 10, 2009 9:06 pm    Post subject: Reply with quote

itms://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=315026734

Fancy. Bring on all the 0 and 1 stars, you 13 year old schmucks. ;)
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sonrisu
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PostPosted: Thu May 14, 2009 4:36 pm    Post subject: Reply with quote

Turns out I pulled a funny just like the 1.0 release of the PC version: unbeatable levels. Woops! 1.0.1 in the hopper. ;)
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