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Reply to topic GDR Forum Index -> Game Developer's Refuge -> Development Log - 4d puzzle game
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mikedoty
Developer

Joined: 18 Mar 2006
Posts: 1788

PostPosted: Thu Jul 02, 2009 3:38 pm    Post subject: Development Log - 4d puzzle game Reply with quote

Kind of... see...


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xearthianx
Developer

Joined: 28 Sep 2006
Posts: 771
Location: USA! USA!
PostPosted: Fri Jul 03, 2009 12:39 pm    Post subject: Reply with quote

Hopefully the final version will be a lot more exciting. If I weren't so intrigued by the concept, I might have fallen asleep.
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mikedoty
Developer

Joined: 18 Mar 2006
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PostPosted: Fri Jul 03, 2009 1:35 pm    Post subject: Reply with quote

Ooooh, finally someone with worse ADD than me! :)
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The end of the game, yes, is pretty much getting the weapon and killing off the population.
mashup games . com | Finally! - A Lode Runner Story
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xearthianx
Developer

Joined: 28 Sep 2006
Posts: 771
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PostPosted: Fri Jul 03, 2009 2:16 pm    Post subject: Reply with quote

Well I didn't get distracted or lose my patience with it... Just kinda bored :-P

Edit: Do we know the guy(s) making this?
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mikedoty
Developer

Joined: 18 Mar 2006
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PostPosted: Fri Jul 03, 2009 2:22 pm    Post subject: Reply with quote

I ... don't make a habit of posting development logs on ... projects I'm not working on... ;)
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The end of the game, yes, is pretty much getting the weapon and killing off the population.
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xearthianx
Developer

Joined: 28 Sep 2006
Posts: 771
Location: USA! USA!
PostPosted: Fri Jul 03, 2009 2:34 pm    Post subject: Reply with quote

Ok, I wasn't sure if that was meant to me a joke or not. The YouTube page didn't mention anything about Mr. Mike Doty Esq. or Psyguy.

It reminds me of that game where you cross gaps by moving the camera so you can't see them anymore. But completely different ;)
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PoV
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Joined: 21 Aug 2005
Posts: 10781
Location: Canadia
PostPosted: Fri Jul 03, 2009 2:44 pm    Post subject: Reply with quote

Mike needs to "self-pimp" more. Until people are sick of you and your BS, you're not pimping hard enough.
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Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
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Madgarden
Contributor

Joined: 31 Aug 2005
Posts: 324
Location: Kitchener, ON, CA
PostPosted: Fri Jul 03, 2009 4:28 pm    Post subject: Reply with quote

Hey, so *that's* why I haven't seen you in #sakfu lately! ;)
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PoV
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Joined: 21 Aug 2005
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PostPosted: Fri Jul 03, 2009 4:53 pm    Post subject: Reply with quote

Me, I've been working on the pitch on my Netbook. Netbook doesn't have IRC set up to do more than connect to #ludumdare.

Even so, netbook is supposed to be distraction free computer... or at least I tell myself it is. It's more of the "too lazy to turn on desktop" computer lately.
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Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
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sonrisu
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Joined: 31 Aug 2005
Posts: 4977
Location: Silicon Valley!
PostPosted: Wed Jul 08, 2009 5:36 am    Post subject: Reply with quote

I watched this a while ago and I forget why I didn't post. Concept seems cool, and I think the puzzles could get pretty challenging. I'd like to see something that progresses a bit quicker and shows off how complex things could become. That one video shows things off very, very slowly.

Have a working concept for this already that's playable? How's the editor gonna work?
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