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Reply to topic GDR Forum Index -> Game Developer's Refuge -> Offtopic - Fall 2009 Page 1, 2, 3, 4, 5, 6  Next
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Sirocco
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PostPosted: Fri Nov 13, 2009 7:54 pm    Post subject: Offtopic - Fall 2009 Reply with quote

Kinda overdue for a fresh offtopic dump topic, so here we go!

In completely random news, there is a sequel to Hotel Dusk fixing to release in Japan, and hopefully else where in short order, simply called "Last Window."

DO WANT.


Also, some older offtopic threads, for your viewing enjoyment.

2009
Summer 2009 Off Topic
Spring 2009 Off Topic
Winter 2009 Off Topic


2008
Fall 2008 Off Topic
Summer 2008 Off Topic
Spring 2008 Off Topic
Winter 2008 Off Topic

2007
Winter 2007 Off Topic
Fall 2007 Off Topic
Summer 2007 Off Topic
Spring 2007 Off Topic

2006
Winter 2006 Off Topic
Fall 2006 Off Topic
Summer 2006 Off Topic
Spring 2006 Off Topic

2005
Winter 2005 Off Topic
Fall 2005 Off Topic

(PoV: added them all, just 'cause)
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PoV
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PostPosted: Sat Nov 14, 2009 1:45 am    Post subject: Reply with quote

Those are two (three?) words I'm always happy to hear in the same sentence. Hotel Dusk and Sequel. :D
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Mike Kasprzak
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Sirocco
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PostPosted: Sat Nov 21, 2009 7:59 am    Post subject: Reply with quote



That's... a nice looking screen size bump. Looks nice and clean, too. I might have to swap my DS Lite for a shiny new LL. Maybe.
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sonrisu
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PostPosted: Sat Nov 21, 2009 8:38 am    Post subject: Reply with quote

Finally a decent picture that shows the comparison. I'm still interested to see what one would look like in my own hands. Seems like it would be a pain in the ass to carry around, but maybe that's just me. The thing needs a way to store multiple games on it without having to carry around the cartridges. My carrying case for my DS is bulging huge when I try to bring all the games with it.
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loomsoft :]
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PoV
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PostPosted: Sat Nov 21, 2009 9:42 am    Post subject: Reply with quote

Yeah, I'd say that's backpack pocket sized, not shirt or pants pocket sized. Though I bet it's no bigger than my Archos 5.

I for one welcome our new Jumbo DS overlord.
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Mike Kasprzak
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Sirocco
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PostPosted: Sat Nov 21, 2009 12:01 pm    Post subject: Reply with quote

Quote:

The thing needs a way to store multiple games on it without having to carry around the cartridges. My carrying case for my DS is bulging huge when I try to bring all the games with it.


You can always store images of the games you own on a flashcart + 8 gig microSD and leave your real carts at home where they will be safe. Well, assuming your place doesn't burn to the ground, or anything. You know. Shit happens and stuff.

You can stay legal and still take advantage of sweet pirate technology!
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PoV
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PostPosted: Sat Nov 21, 2009 12:55 pm    Post subject: Reply with quote

Funny how the market has changed. iPhone's App Store has been active for nearly a year and a half now. Virtually over night, mobile gaming media (carts, UMDs) became obsolete. Crossgrading and resale flaws of the PSP Go aside, who really wants to carry around a library of game discs anymore?

From the developers standpoint, it really sucks when (besides price) piracy is the superior option.

App Store's rampant piracy aside, at least Apple's consumer experience is good.

A shame Nintendo is not going to slap a 16 GB chip in the behemoth and pull a Sony. It's not a flawless idea (see lack of PSP Go game crossgrading), but it's convenient. Heck, even an 8GB!
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Mike Kasprzak
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BadMrBox
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PostPosted: Sat Nov 21, 2009 6:49 pm    Post subject: Reply with quote

I'd rather see a new game boy than yet another version of the DS.
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PoV
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PostPosted: Sat Nov 21, 2009 10:31 pm    Post subject: Reply with quote

Heh, I guess there's that too. There's all kinds of talk lately that Nintendo has licensed NVidia's Tegra 2 chipset for the system (low power ARM CPU+NVidia GPU combo), so that's a plus. Theoretically, that'll be... um... good. :D

Though I wont be happy with them until I'm licensed to develop on it. ;)
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Mike Kasprzak
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sonrisu
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PostPosted: Sun Nov 22, 2009 8:11 am    Post subject: Reply with quote

Quote:
You can always store images of the games you own on a flashcart

Yes, but unlike GBA flashcart hookups I can't rip my own DS games. I still have to wade through shitty ROM sites just to get a version of the game so I can put it on my cart. That's annoying. Otherwise, I'd totally do that. I did that with GBA games I owned and it made my life so nice.
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loomsoft :]
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Gil
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PostPosted: Sun Nov 22, 2009 8:30 am    Post subject: Reply with quote

I went to Devoxx 09 this week.

Gradle is sexy
Amazon EC2 is very sexy
Flash Catalyst has reached sexy singularity, it eats raw sexiness for breakfast

I had a conversation with Chet Haase (Flex, Adobe TV) about Flash animation in Flex 4 and it seems that the new implementation is full scenegraph, which will make the standard animation effects in Flex suited for game design. Very friendly guy btw.
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n29
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PostPosted: Sun Nov 22, 2009 1:10 pm    Post subject: Reply with quote

I've been taking a deep dive into parser generators the past couple of weeks or so. Turns out there is really no good solution for generating a parser in C++. You can use bison, but combining a bison C++ parser with a flex lexer is a hack, and if you need to parse input from anywhere BUT an input file (ie an arbitrary stream of bytes) you have to use C++ flex lexer. Apparently the two don't play well together.

Other options:

Antlr: LL(*) doesn't have a C++ runtime library so you have to use the C runtime which is cryptic beyond belief.

Elkhound: GLR not maintained and has dependancies on the authors template library because STL wasn't good (jack ass).

Coco/R: LL(k) this is actually the most promising as it has support for arbitrary input streams. The C++ version does not seem well maintained or excercised.

I'm looking into SableCC now, it's looking promising. It claims to generate C++ code, but the documentation is sparse at best.
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Gil
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PostPosted: Sun Nov 22, 2009 7:00 pm    Post subject: Reply with quote

I have a series of cool wallpapers, one for every season. I'd like to run a tool that changes them automatically each season. Do you guys know an easy tool to do this? Googling obviously gives me a metric fucktonne of useless ad-infested novice user tools
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Bean
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PostPosted: Sun Nov 22, 2009 8:30 pm    Post subject: Reply with quote

No offense but is it really that hard to switch your wallpaper every three months? I'd think it'd be better then having something running on your machine 24/7.

-Bean
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Devlin
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PostPosted: Sun Nov 22, 2009 9:31 pm    Post subject: Reply with quote

I switch my wallpaper every 2-3 weeks.

Good fun because I have a massive library of them.
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Gil
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PostPosted: Sun Nov 22, 2009 10:18 pm    Post subject: Reply with quote

Well, with a little luck there's a tool out there that doesn't operate 24/7. Does microsoft have something similar to crontab?

I might write a quick tool myself that just checks on startup. There isn't really any fun to these wallpapers if I'm going to set them by hand. I want to be surprised a little when they change.

It's for my devbox, which is supposed to be streamlined, not making me think about stuff like wallpapers

Also, it's nifty. I needz more nifty :)
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PoV
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PostPosted: Mon Nov 23, 2009 4:14 am    Post subject: Reply with quote

My mom uses something, but I forget the name. I don't really recommend the software because it's bloated and tries to sell you image libraries. It takes an image daily from the library and drop a calender on it.

Me, I use the default stock screen that ships on every OS. Windows, Mac, Linux, all defaults. :)
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Mike Kasprzak
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PoV
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PostPosted: Mon Nov 23, 2009 9:08 am    Post subject: Reply with quote

Heh... I want one of these:

http://www.engadget.com/2009/11/23/sergey-brin-android-and-chrome-os-will-likely-converge-over-ti/

Ignore the news article. I'm talking about a little green android toy. They don't actually exist (that's a render), but I want one on my desk. :D
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Gil
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PostPosted: Mon Nov 23, 2009 10:24 am    Post subject: Reply with quote

PoV wrote:
Me, I use the default stock screen that ships on every OS. Windows, Mac, Linux, all defaults. :)


Yeah, me too, that's exactly it. I have found the regular Bliss XP wallpaper in seasonal multiscreen variations. It's just too sexy to pass upon.
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Sirocco
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PostPosted: Mon Nov 23, 2009 1:55 pm    Post subject: Reply with quote

New Super Mario Bros Wii is pretty darn good -- mostly. The levels are fairly unique, but not really as iconic as many of the stages were in Super Mario World. The music feels totally phoned in; it works, but isn't memorable in any way. You won't be humming these tunes ten years from now.

The game is quite challenging in single player mode. Multiplayer can be significantly easier, as any time a player dies they can re-enter the stage a few seconds later (if they still have lives left). So, unless everyone dies, the stage continues. If someone is having trouble getting through an area they can intentionally "tap out" as I call it, hitting the "A" button to fall into a bubble and float around the screen. You're stuck there until another player pops your bubble, but there is no penalty associated with that action. It makes things much easier :)

Pantsu and I made it to world 7-1 in a few hours, and had yet to see the Super Guide. I guess we weren't sucking hard enough... heh!
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Bean
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PostPosted: Mon Nov 23, 2009 2:46 pm    Post subject: Reply with quote

Blah, I don't even use wallpaper. I set the color to black and that's the end of it heh. I rarely see my desktop anyway.



-Bean
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Sirocco
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PostPosted: Tue Nov 24, 2009 4:43 am    Post subject: Reply with quote

We finished it last night. The ending stage and final boss battle was suitably epic, as to be expected. One stage on world seven, and several stages on world eight gave us trouble, but nothing serious. I mostly died from having my bubble popped at inopportune times (i.e. over lava or the bottom of the screen), which was rather frustrating.

Still, it was a pretty fun game. Not really worth $50, though. Also, not quite as enjoyable as Super Mario World.
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BadMrBox
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PostPosted: Tue Nov 24, 2009 8:34 am    Post subject: Reply with quote

How many levels does the game contain?
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Sirocco
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PostPosted: Tue Nov 24, 2009 9:06 am    Post subject: Reply with quote

There are 9 worlds, with ~8 stages per world. So... somewhere between 70-80 stages total.
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Bean
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PostPosted: Tue Nov 24, 2009 9:24 am    Post subject: Reply with quote

Damn that was fast!
I was hoping it'd last longer. I played Galaxy for daaays.
Was kinda hoping it'd be about as long (they're priced the same after all).

-Bean
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