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Reply to topic GDR Forum Index -> Game Developer's Refuge -> Development Log - Smiles - For everything else... Page Previous  1, 2, 3 ... 10, 11, 12
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Sirocco
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Joined: 19 Aug 2005
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PostPosted: Sat Sep 03, 2011 11:05 am    Post subject: Reply with quote

I meant to say something inspirational the other day regarding your win, but got distracted by... probably something shiny or shaped like a bewb. Possibly both.

Ahem.

"Your prolonged streak of success is a testament to your vision, tenacity, and intestinal fortitude. Also, it likely means people are enjoying your work. Carry on."
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n29
Developer

Joined: 13 Sep 2005
Posts: 879

PostPosted: Sat Sep 03, 2011 2:38 pm    Post subject: Reply with quote

That is cool, congrats!
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PoV
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Joined: 21 Aug 2005
Posts: 10899
Location: Canadia
PostPosted: Sat Sep 03, 2011 2:49 pm    Post subject: Reply with quote

Sirocco wrote:
Ahem.

"Your prolonged streak of success is a testament to your vision, tenacity, and intestinal fortitude. Also, it likely means people are enjoying your work. Carry on."

Thanks for the fortune cookie fortune version. :)

And thanks everyone for the congratulations. :D
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Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
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IMakeGames
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Joined: 13 Apr 2011
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PostPosted: Sun Sep 04, 2011 4:22 am    Post subject: Reply with quote

Late to the party, but still: happy happy congratulations! You're my indie game-dev hero!! :-D How is making a living off of self-made games anyway? Kinda cool or just pure awesome?
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PoV
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Joined: 21 Aug 2005
Posts: 10899
Location: Canadia
PostPosted: Sun Sep 04, 2011 4:33 am    Post subject: Reply with quote

IMakeGames wrote:
How is making a living off of self-made games anyway? Kinda cool or just pure awesome?

I am not rich (scraping by), but I love doing it. :D

I tend to work many more hours than most people (occasionally less), but it makes answering those "what are your hobbies" questions tougher... What hobbies? Who has time for hobbies? ;)

A lot of work, a lot of luck, a lot of downs but enough ups. A little scary at times, but satisfying.

Extremely unpredictable (more failures than successes), whether I'll still be able to do this in 5 years time is TBD, but it's far more exciting than dayjob game code monkey.

Now I just need a cooler game. Working on that. :D
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Mike Kasprzak
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0xDB
Developer

Joined: 26 Dec 2005
Posts: 1669
Location: Your consciousness.
PostPosted: Sun Sep 04, 2011 6:56 am    Post subject: Reply with quote

PoV wrote:
..., but it's far more exciting than dayjob game code monkey.
And probably much much more exciting than dayj0rb serious business code monkey. ^^ Belated congrats for winning those 10K!
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PoV
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Joined: 21 Aug 2005
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Location: Canadia
PostPosted: Wed Nov 09, 2011 3:50 pm    Post subject: Reply with quote

You know, it's almost embarassing how long this took to come out, but Kindle Smiles is finally available:

http://www.amazon.com/Smiles/dp/B005WL8KCC

and the video again, as a reminder.


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Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar
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Sirocco
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Joined: 19 Aug 2005
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PostPosted: Wed Nov 09, 2011 4:12 pm    Post subject: Reply with quote

Good job, yo!
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PoV
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Joined: 21 Aug 2005
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PostPosted: Wed Oct 31, 2012 8:10 am    Post subject: Reply with quote

On a Surface RT (and Windows 8), it can be run tiny.


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Mike Kasprzak
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